Thewolfteam are now also on Gitter

gitter_logoWe have now created our org on Gitter too for chatting. This is to help out old and new mappers in any way we can.

Join us at:

mapobjects creation is moving slowly forward

just a little hint to you guys out there, we need more modelling guys!!!


here is our new blitz btw:


Mappers,Modders and players join in for discussions

If you want to be a part of the creation of the future ET, join us and form the future:

ET:Legacy 2.75 released!

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74, which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy 2.75.

As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.

The changelog is long and ranges from rather simple UI changes like the ‘landmine spotted’ spamming to more serious back-end updates. Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.

The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete Lua administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days. So make sure to keep an eye out for this project!

We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement. Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!

Our thanks goes out to all regular contributors, fans and helping hands that participated in bug reports, suggestions and fixes. If you are interested in joining our efforts, please don’t hesitate to get in contact with us. We are a community driven project and everyone is welcome to join. You can leave a reply here, on our forum or our IRC channel.

NOTE Linux builds are coming later today! UPDATE: Linux files are in, have a nice fragathon!
written by Jacker 16 hours ago

Warmup: ET Legacy 2.75 begins in…

The countdown to ET:Legacy 2.75 has officially begun.

In the meantimes, ensure to read the installation guide and have a look at our FAQ. Feel free to ask us anything in our IRC or Gitter channels.

Curious players will be able to find out what’s new by looking at the changelog. ET:Legacy 2.75 will be released for Windows, Mac OS X and Linux platforms.
written by Spyhawk 8 hours ago


RTCWcoop 1.0.1
On February 26, 2015 by fretn With 0 Comments – Uncategorized

I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:

no more crashes when setting pmove_fixed 1
warmup can be disabled again
password protection works now when you create a server through the menu
you are now warned which pk3’s you are missing
now you see the name of the master server in the server menu, instead of ‘internet1′
KP_NUMLOCK can now be used as a key to bind to
some AI related crashes shouldn’t happen anymore


g_sharedlives : bonus life
toggle sv_pure in create server menu
g_usepassword is removed and now only g_needpass works
+vstr like osp


Windows 32 bit (choose this if you have no idea whats 32bit):
Windows 64 bit:
OS X terminal application:
OS X .app:
Linux 32 bit:
Linux 64 bit:

How to install:

Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the ‘main’ folder.

Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late

New Rtcw Project Started – Rtcw Legacy!

Hello everyone. I have BIG news: a project has been started for Rtcw called Rtcw Legacy! This project is the equivalent of the Wolf ET project called ET Legacy. With the creation of this new project, coders, mappers, and modders can join together in one place to share assets and work together. As I stated on a previous update here, it’s time for us to move on and bring this amazing game back to life!

If you are a coder, mapper, modder, or just simply want to contribute to the project, then please join the Gitlab website and get started! A new era is arriving for Rtcw, and we must embrace it!

Gitlab link:

I’ve already joined there, and I encourage everyone that’s interested to do the same.

RTCW and ET Join forces on our forum

Ronboy have joined us and will be main admin of those forums as he knows this game best.
And we welcome both him and RTCW onboard !

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