mapobjects creation is moving slowly forward

just a little hint to you guys out there, we need more modelling guys!!!

 

here is our new blitz btw:

etl_blitz

Mappers,Modders and players join in for discussions

If you want to be a part of the creation of the future ET, join us and form the future:

http://www.thewolfteam.org/forum/index.php#c9

ET:Legacy 2.75 released!

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74, which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy 2.75.

As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.

The changelog is long and ranges from rather simple UI changes like the ‘landmine spotted’ spamming to more serious back-end updates. Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.

The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete Lua administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days. So make sure to keep an eye out for this project!

We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement. Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!

Our thanks goes out to all regular contributors, fans and helping hands that participated in bug reports, suggestions and fixes. If you are interested in joining our efforts, please don’t hesitate to get in contact with us. We are a community driven project and everyone is welcome to join. You can leave a reply here, on our forum or our IRC channel.

NOTE Linux builds are coming later today! UPDATE: Linux files are in, have a nice fragathon!
written by Jacker 16 hours ago

Warmup: ET Legacy 2.75 begins in…

The countdown to ET:Legacy 2.75 has officially begun.

In the meantimes, ensure to read the installation guide and have a look at our FAQ. Feel free to ask us anything in our IRC or Gitter channels.

Curious players will be able to find out what’s new by looking at the changelog. ET:Legacy 2.75 will be released for Windows, Mac OS X and Linux platforms.
written by Spyhawk 8 hours ago

rtcwcoop

RTCWcoop 1.0.1
On February 26, 2015 by fretn With 0 Comments – Uncategorized

I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:

no more crashes when setting pmove_fixed 1
warmup can be disabled again
password protection works now when you create a server through the menu
you are now warned which pk3’s you are missing
now you see the name of the master server in the server menu, instead of ‘internet1′
KP_NUMLOCK can now be used as a key to bind to
some AI related crashes shouldn’t happen anymore

Changes

g_spawnInvul
g_sharedlives : bonus life
toggle sv_pure in create server menu
g_usepassword is removed and now only g_needpass works
+vstr like osp

Downloads:

Windows 32 bit (choose this if you have no idea whats 32bit): http://www.rtcwcoop.com/download.php?file=rtcwcoop-1.0.1-win-x86.zip
Windows 64 bit: http://www.rtcwcoop.com/download.php?file=rtcwcoop-1.0.1-win-x64.zip
OS X terminal application: http://www.rtcwcoop.com/download.php?file=rtcwcoop-1.0.1-mac-term.zip
OS X .app: http://www.rtcwcoop.com/download.php?file=rtcwcoop-1.0.1-mac-ub.zip
Linux 32 bit: http://www.rtcwcoop.com/download.php?file=rtcwcoop-1.0.1-linux-x86.zip
Linux 64 bit: http://www.rtcwcoop.com/download.php?file=rtcwcoop-1.0.1-linux-x86_64.zip

How to install:

Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the ‘main’ folder.

Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late

New Rtcw Project Started – Rtcw Legacy!

Hello everyone. I have BIG news: a project has been started for Rtcw called Rtcw Legacy! This project is the equivalent of the Wolf ET project called ET Legacy. With the creation of this new project, coders, mappers, and modders can join together in one place to share assets and work together. As I stated on a previous update here, it’s time for us to move on and bring this amazing game back to life!

If you are a coder, mapper, modder, or just simply want to contribute to the project, then please join the Gitlab website and get started! A new era is arriving for Rtcw, and we must embrace it!

Gitlab link: https://gitlab.com/wolfenstein-legacy/rtcw-legacy

I’ve already joined there, and I encourage everyone that’s interested to do the same.

RTCW and ET Join forces on our forum

Ronboy have joined us and will be main admin of those forums as he knows this game best.
And we welcome both him and RTCW onboard !

It’s Time!


Its time to join our forces
Coders,3d devs, skinners, gfx

Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter set during World War II and heavily focused on teamwork. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, there comes a project which aims to relaunch and dust off a game which consistently refused to  go down.


We have come to the time where we need to decide if we want the game to stay alive further or not, ET:Legacy’s developers have done an amazing job and they really need more help. I’ve started on the moddeling part no matter if I am good enough or not I will
continue until all models are replaced with new ones to get ET:legacy of the wolfenstein restriction.
Kemon is doing a great job replacing textures and at the same time mapping on Bergen.
Irata and his crew of coders is working and working on code to get rid of bugs and to get new stuff as a new renderer in.
I think it is about time that all of us, who love ET, need to stop thinking, ‘I’mnot good enough to help’. All of us can take a grip and help get ET: Legacy where we want it
I mean then all good old modders and new ones should join in. Also as a modcreator it will benefith you to join in and know the new parts of code when you keeping your mod up to date with ET:Legacy for 100% compatibility. My hope was that guys like the silent,nitmod,jaymod,etpub and others should join their forces with Irata and his coding crew.
that Ironmonkey (vs_monkey), ischbinz, detoni, firefly and others would join me on the moddeling bit.
that guys like:Giancarlo Schiano italy,DimitriZer0,Berzerkr (GER),Dr.EViL,«ÇHRïÞtOR»® and others join in the making of skins for playermodels or textures for the game or other models.

That mappers like:Loffy, Chavo One, Drakir, MLB guys well in fact all mapper old or new should join in and start on remaking the original and other good maps up to the Bergen standard..

 

Its really that time guys! One last shot for the game you have had most fun with EVER!

Greets,

Thunder of TheWolfTeam

Thank you for following our project. If you are interested in joining our efforts please don’t hesitate to get in contact with us.
You can leave comments or a reply here, join our forums or our IRC channel.

 


 

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