Coder wanted for porting MFQ3
I wanted to put down a request for a coder to join our osfpsproject in the intrest of porting MFQ3 (Military Forces Quake 3, see http://www.moddb.com/mods/military-forces-quake-3 ).
The reason is that our main game engine coder (which did most of the porting of Navy Seals: Covert Operations -see http://www.moddb.com/mods/navy-seals…-operations-et -) doesn’t have time for porting the MFQ3 mod. He also told me that there would be confict issues with Navy Seals: Covert Operations if both were used in a same mod/folder. To avoid such conficts for the game engine coder who might join, I decided the best coarse of action will be to just make a simple port, seperately. Later-on, we can have some navy seals: covert operations features/and own content we made for that mod (i.e. the ET player classes / skills system that will still be made by our present coder, …) used in the MFQ3 mod/folder.
Besides porting the MFQ3 mod, we would also remove the WW1 and WW2 vehicles (keeping only the modern age vehicles).