Recent Posts

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Mapping Projects / Re: Minelabs
« Last post by native12 on Today at 11:52:59 AM »
We'll adjust waypoints and script for this map but after we return from holidays within August-september.
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Mapping Projects / Re: Minelabs
« Last post by Ray on July 19, 2017, 07:38:27 PM »
I have waypoints for MineLabs_a3f only.
I have to take a look on new version of map if there is everything OK.
But I'm not registered on ujeclan. Please send me download link to PM.

On Dropbox are old files. I have newer ones, but not for b1 version.
Here are MineLabs B1 new version. https://www.dropbox.com/s/bbsstyqpvjvcesj/MineLabs_b1.pk3?dl=0
Thanks @native12
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Mapping Projects / Re: Minelabs
« Last post by native12 on July 19, 2017, 07:07:44 PM »
I have waypoints for MineLabs_a3f only.
I have to take a look on new version of map if there is everything OK.
But I'm not registered on ujeclan. Please send me download link to PM.

On Dropbox are old files. I have newer ones, but not for b1 version.
4
Mapping Projects / Re: Minelabs
« Last post by Ray on July 19, 2017, 07:32:11 AM »
Minelabs B1 was released by Macchute yesterday. http://ujeclan.com/phpBB3/viewtopic.php?f=4&t=5047
Was there any waypoints for this map ready? @native12


Edit: I found these waypoints: https://www.dropbox.com/s/agbrczfkjekgpus/Minelabs%20Waypoints.rar?dl=0
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Everydays issues / Re: WolfWatch
« Last post by Ray on July 14, 2017, 04:16:16 PM »
New interview published to today. This time with Teuthis.  ;)
https://wolfwatch.eu/
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3D Projects / Re: blender md3 bush i try
« Last post by thunder on July 13, 2017, 11:05:54 PM »
try like goldrush:

_minlight 15

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Mapping Projects / Re: Gøtterdammerung
« Last post by Devils Right Hand on July 12, 2017, 01:26:15 PM »
now where i update and fix my .tga models where was some santa problem  :shadernotex:, in crph and gotterdemrung i add only for now my bushes/grass models

now all 4 maps are ready i compile to final and i send niek the maps later,maybe he got weekend time that we test them @Ray
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Mapping Projects / Re: Gøtterdammerung
« Last post by Ray on July 12, 2017, 12:50:43 PM »
When can we test this map?
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3D Projects / Re: blender md3 bush i try
« Last post by Devils Right Hand on July 12, 2017, 12:25:02 PM »
so @thunder pal can you give me some value to start with those minlight and ambient in WORLDSPAWN , this is maybe a solution

update what i make is i put all tgas in blender and save them again as .tga raw , then i  put all my bushes/grass in the 2 maps crph and gotterdem and compile a bsp only to see if the .tgas got again black textures , i put the shader in the pk3 and the new tgas , i put the 2 maps in etmain to see if the damn shit conflict with santa is again there , now it was fixed see pics  (medic) , so i can update the models tga again here and you can test them ?

update modsels are under last pic
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Mapping Projects / Re: Gøtterdammerung
« Last post by Devils Right Hand on July 12, 2017, 10:52:14 AM »
i maked a new ugly command map

and i remove some lights that the map have some shadows later
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