Author Topic: real crates  (Read 4398 times)

Offline Devils Right Hand

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real crates
« on: January 30, 2017, 08:01:33 PM »
hey i made a real crate as brush , and maybe thunder can model it in ASE as the standart crate models
if you like it then we can go and i send you the crate, when not @thunder can maybe make a crate
« Last Edit: January 30, 2017, 08:03:19 PM by Devils Right Hand »

Offline thunder

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Re: real crates
« Reply #1 on: January 31, 2017, 07:08:42 AM »
Take it into gtk radiant 1.5 and use the export to obj tool. Remember to hook collapse by material. When exported you need to get it into a modelprogra and turn all the faces invert and delete group caulk.. then its ready to export as a md3

Offline thunder

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Re: real crates
« Reply #2 on: February 05, 2017, 08:09:50 PM »
here:

(removed)
« Last Edit: February 09, 2017, 06:34:03 PM by thunder »

Offline Devils Right Hand

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Re: real crates
« Reply #3 on: February 09, 2017, 04:35:37 AM »
edit
i add a readme in zip that is from me and you made
i see that the textures got  streched or something like this ?, i adjust the wood texture good on the brush , just look my crate and the textures on the model crate you made @thunder, sit back thunder i ask macchute to fix  :P
« Last Edit: February 13, 2017, 06:07:47 AM by Devils Right Hand »

Offline Devils Right Hand

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Re: real crates
« Reply #4 on: August 05, 2017, 06:53:45 AM »
kk i made in blender a new crate.md3 with wood plank texture , maybe you like it, or i waste my time and we dont need this?

Offline TomTom7777

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Re: real crates
« Reply #5 on: August 06, 2017, 12:04:17 AM »
looks real good, very nice.
slightly off topic, the thing missing from the crates in most maps are the paper transport labels (box # of how many items, from, to, etc.)


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