Unreal Engine 5 revealed
Posted by: Ray - 05-14-2020, 04:31 PM - Forum: News - No Replies

[Image: 354-3547945_unreal-engine-4-logo-png-tra...nt-png.png]

Unreal Engine 5 was revealed on May 13, 2020 with expected launch in mid-2021, supporting all existing systems including the next-generation consoles PlayStation 5 and Xbox Series X. Work on the engine started about two years prior to its announcement.

Among its major features include Nanite, an engine that allows for high-detailed photographic source material to be imported into games as virtualized geometry, and Lumen, a dynamic lighting engine that can handle moving light sources and their impact on shadows and rendering.
Additional components include Niagara for fluid and particle dynamics and Chaos for a physics engine.
The Nanite technology allows Epic to take advantage of its past acquisition of Quixel, the world’s largest photogrammetry library in 2019. The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets, allowing the engine software to handle these factors.
Nanite can import nearly any other pre-existing three-dimension representation of objects and environments, including ZBrush and CAD models, allowing the use of film-quality assets.
To demonstrate the ease of creating a detailed world with minimal effort, the May 2020 reveal of the engine showcased a demo called “Lumen in the Land of Nanite” running on a PlayStation 5 that was built by mostly pulling assets from the Quixel library and using the Nanite, Lumen, and other Unreal Engine 5 components to create a seemingly-realistic cave setting that could be explored.
Epic had worked closely with Sony in optimizing Unreal Engine 5 for the PlayStation 5, with Epic helping Sony with the console’s storage architecture, which Sweeney said is “far ahead of anything you can buy on anything on PC for any amount of money right now.
Epic plans to use Fortnite as a testbed for Unreal Engine 5 to showcase what the engine can do to the industry, with the game expected to use the engine by mid-2021.
Unreal Engine 5 will retain the current royalty model, with developers returning 5% of gross revenues to Epic Games, though this fee is forgiven for those that release their games on the Epic Game Store. Further, Epic announced alongside Unreal Engine 5 that they will not take any fee from games using any version of Unreal Engine for the first US$1 million in gross revenue, retroactive to any game from January 1, 2020 onward.
Source: Unreal Engine Wiki

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  Dark-Alchemy W:ET Community is back!
Posted by: Ray - 05-12-2020, 09:35 PM - Forum: News - No Replies

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One of the most popular ET Communities, Dark Alchemy, has resurrected their community along with a new website and their W:ET server.

Dark Alchemy was founded by -)A(-Old-Owl back in 2005 with players that wanted to play only for fun and the community got very successful and popular by playing Wolfenstein:Enemy Territory Multiplayer Game.
Unfortunatly, the servers and website ran until March 31st, 2017, due to the decrease of players of Wolfenstein:Enemy Territory multiplayer game. It was indeed a hard decision, that was not made lightly, after so many years of dedication for the community.
The reason for resurrecting the community was the dedication and the desire from old members, that wanted to see this community and old friends play togheter, just to have fun and good laughs.
If you are an old W:ET player or a new one, go and visit them and play on their servers. Below the links for Dark-Alchemy ET Gaming Community:
Dark Alchemy Website
Dark Alchemy Discord
Dark Alchemy Trackbase

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Wink 85 Prøductions becomes Dark Matter Productions
Posted by: Ray - 05-09-2020, 09:52 AM - Forum: News - No Replies

[Image: Dark_matter_rezised.png]

Yesterday, William Faure announced news, that 85 Prøductions label, will become Dark Matter Productions as of tomorrow. Below William Faure explains this change.

"Hey everyone! It’s been a while, hasn’t it? And what better day than today for me to “return” after such a long absence. Today is VE Day, after all. 75 years ago, World War II ended in Europe. This is the first time in 2020, and in this new decade, that I have the opportunity to communicate with you all, and I have some big announcement to make, right below."

"As most of you know, in 2013, I founded 85 Prøductions, briefly known as TITEUF-85 Prøductions, as a way to search for and collaborate with talented volunteers around the globe, with the goal to complete the development of The Dark Army, an “unofficial yet ambitious” continuation to Return to Castle Wolfenstein that I envisioned. The name of the “company” back then was a nod to my pseudonym at the time, 

Since then, in 7 years, everything’s changed. The Dark Army was split into two, I abandoned my pseudonym to use my real name instead, the RTCW scene has evolved in unexpected directions, my goals have mostly changed due to new projects I have started working on, and my skills as a mapper & modder have improved. So, in the end, what does 85 Prøductions mean today? Not much anymore, I’m afraid. That’s why I have come to the decision to rename it to something else, something that’s gonna be able to last for years to come. I managed to come up with a new name, one that’s less self-centered, and some kind of a tribute at the same time.

You may ask yourself why. Well, this is a tribute to Gray Matter Interactive (briefly known as Xatrix Entertainment), the defunct company behind the development of Return to Castle Wolfenstein, which was founded on March 25, 1993, by Drew Markham and Barry Dempsey. In 2018, founder Drew Markham passed away at the age of 59. Without him, Return to Castle Wolfenstein wouldn’t have seen the light of day, and I have decided to pay him tribute in many ways ever since, as you may have noticed – this newly found company name being the latest example.

As you can read, instead of the anatomic “Gray matter”, I have chosen to go with the physical cosmology with the “Dark matter”. Let me explain. Gray Matter Interactive may have opted for the “Gray matter”, a major component of the central nervous system, because playing video-games leads to brain stimulation, inevitably. I have chosen “Dark matter” for Dark Matter Productions, not for its important yet still theoretical meaning to the universe itself, but as a way to refer to what it all started with almost a decade ago for the “company”, its very own “Big Bang:” The Dark Army.

Thus, I can only hope that all of you will like this new “signature,” and understand the reasons that pushed me to take such an unexpected decision. This new decade will be a new step in the journey, with The Dark Army: Uprising Remastered (coming very soon), Wolfenstein: Enemy Territory Single-Player & Cooperative, and The Dark Army 2: Downfall. My free time will keep being used to provide you with new epic adventures – so just keep getting psyched!

Speaking of, you may expect a huge status update regarding our mods on May 28, day of Wolfenstein: Enemy Territory‘s 17th anniversary, mostly related to “something” some of you have been waiting for quite some time already. More details will be shared in the coming weeks – please, make sure to stay tuned. It’s gonna be well worth the wait.

Until then, feel free to visit our new website: bit.ly/DarkMatterProductions. You may feel a bit “nostalgic”.

Lastly, let me thank-you for your continued support over the years, and please stay safe during these uncertain times. Stay strong everyone! ♥️

— William

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