Happy new year from Thewolfteam

a little late, but better late than never,

So 2015 has really been a great year for TWT with map releases and more members and site members joined. Also a bunch of models released too.

We also have cleaned some up in our download mess and I think our site is working good atm.

If you are a newly started mapper to this amazing game I suggest you make yourself an account to this site as I can guarantie that you will get all the help we can give you.

Bad english is no excuse for not asking for help, most of us here is not english and we miss from time to time on language too.

My hopes for this year is that even more mappers,modders,gamers join our forum and active discuss while we create maps or mods, because players feedback is everything.

And again, Thewolfteam is no clan so if you are in a clan or gaming comunity you can still be there without any conflicts in any way. We are just a comunity of dedicated Wolfenstein Enemy-territory lovers who likes to make maps and mods for this old but amazing game.

This game is still stand alone in the gaming world and got no game over or beside it.

I think I can say its the game with most custom made maps and mods ever.

And if you havent tried it you should!

I also want to encourage Clan Leaders to join us and share news with us in the propper forum. News will also be promoted over to this frontside.

So 2016 what will it bring?

Well what I can say so far is that there is atleast 6-7 maps under work, there is some that is soon ready for release.

This year I will finalize all of my mapprojects as fast as I can and consentrate my work on model request and mapping prefabs.

Here is some of the prefabs I think I will make this year:

-steal Objective prefabs-

In these archives I will have obj to take and the deliver spot in to different parts ready to just place in your map. With following script to just paste into your mapscript.

-Blow up prefabs-

This will also be stuff just to place in your map with following scripts to paste into your mapscripts.Will make allied and axis so you can choose.


-constructible prefabs-

on these I will always make 2 version, one Allied and one Axis

This might be bridges,engines,waterpumps etc…

-House prefabs-

This will be houses made either caulked or with the texturing following ET.

-Terrain prefabs-

These will be terrains with alphablendings following the maps for you to customise in the way you like.

Also work more on our site tutorials to help you out the best way We can.

I also seen we need more map scripting tutorials, really step by step so people do understand.

So be sure to check back this year and always good with a bit of feedback in our Guestbook

Happy new year and all best wishes to everybody!



Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

Jackhammer is being developed since August 2013, that means the editor is quite young. Today our team is ready to present the latest public alpha – new version 1.1.500. Despite not all the ideas being implemented and not all the functions being completely error-free, you are already able to download almost fully functional version of the editor, install and evaluate Jackhammer in action. Please don’t forget that alpha may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your comments and suggestions! In addition, you can provide Jackhammer with financial support, donating funds for the further development.

We are pleased to see you amongst the Jackhammer users!

Official Site: