River Port B1 – Released

A new map by SM-Mapping – Sage and Pegazus!

After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!

Story:

Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

Objective for attacking team:

Allies:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls

Screenshots:

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Full readme:

Code:
//===================================================================================================>>>
// Mapname : River Port B1
// BSPname : river_port
// Released: November 2016
// Version : Beta1  /// 7th Version
//
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
// Contact Sage	  	: ssf.sage at gmail dot com 	 //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus	: Fruity12 at hot dot ee 	// Pegazus   @ splashdamage.com/forums (prefered)
// SM-Mapping site:  http://www.hot.ee/smmapping/
//===================================================================================================>>>


Please contact us for any feedback, suggestions, constructive critisism, bug report etc.

=======================================================

Story:


Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

=======================================================

Objectives:


	Allies:
		1] Escort the M8 Greyhound to the road facing their Headquarter
		2] Destroy their Anti-Tank Gun
		3] Destroy their Tank Barrier
		4] Breach the Headquarter Entrace with the M8 Greyhound
		5] Send a false command for the Axis U-boat to come to port
		6] Steal the V2 Launch Code and secure it into the U-boat Controls
		7] Construct a V2 launch hack at the U-boat Controls
		8] Launch the V2 missile from the U-boat Controls


	Axis:
		1] Stop them from escorting their Tank
		2] Defend the Anti-Tank Gun
		3] Build a Tank Barrier to prevent them getting over the Bridge
		4] Protect the Headquarter
		5] Don't let them use the Radio
		6] Protect the V2 plans
		7] Deconstruct any hacks at the U-boat
		8] Don't let them use the U-boat


=======================================================

Disclaimer:
	
	We can not be held responsible for anything.

=======================================================

Credits:


One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

Avoc
	For a flower texture

Rayban
	For an alpha tree texture


=======================================================

Map testing:

//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!


Members and players from:


 {WeB} Clan
 http://webclan.freeforums.org/

 UJE Clan
 http://www.ujeclan.com/

 Bunker Community
 http://bunker.aaxxss.com/

 Ets| Community



Special thanks to:


 GANG$TA     from     {WeB}  Clan

 Dogster     from     {WeB}  Clan

 Niek        from     [UJE]  Clan

 o-0._.0-o   from     |>B<|  Community

 Kate        from     Ets|   Community



=======================================================
Installation:

	Put the pk3 file into your Etmain folder.


Uninstallation:

	Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:

Second test:

-New route to trainstation balcony
-Constructible mg at trainstation balcony
-Made AT-gun entrance easier
-Added a rock to jump to AT gun
-More cover at Middle area
-Moved CP closer to axis for fairer fight
-CP does not give spawn, but turns axis spawntime 15->20
-Added ladder up from river near Hq
-Radio timer 5X5 sec segments
-U-boat radio 10 seconds
-U-boat second access
-Redone U-boat from brushes instead of model

Third test:

-Radio timer 3x10 sec segments
-At gun spawn capture point few meters further
-Uboat radio 10->15 seconds
-Removed "jump rock" from At gun
-Removed balcony MG
-Removed Command post
-Raised the ATgun concrete slightly
-A roof allies used to camp ATgun made slippery

Fourth test:

-Tank damage 400->600 HP
-Tank speed 100->80 Units/s
-Move U-boat half meter closer to Axis
-U-boat timer 15->20 seconds
-New sound for U-boat timer

Fifth test:

-Improved FPS noticeably
-Radio 2x15 seconds time
-U-boat V2 launch construct/deconstruct
-Moved fence near AT Gun for more space
-Adjusted things for more cover at AT Gun
-Tank capture spawn point few meters earlier
-Sub doors bigger (by 4 units)
-Added clips for easier travelling
-Balcony MG Nest kit appears after 7 mins

Sixth test:

-Added Back door to last axis spawn for easier defence
-Added 4x Health&Ammo Cabinets
-Easier to approach AT Gun
-Improved details
-MG Nest kit appearance 7mins->5mins
-Radio counter 2x20seconds
-Voice-over

Beta 1:

-Changes to Port part to make defending Sub easier
-Improved FPS at Port area
-Tank Health 600->750
-Added location data
-Allies win if timelimit ends after V2 launch
-Added diversity to Omnibot files


Download from Enemy-Territory-Stuff

Download from Upload.ee

(Bramburg)- Dam Revenge V2 – Released – by Tardis

(Bramburg)- Dam Revenge V2 - Released - by Tardis

(Bramburg)- Dam Revenge V2 – Released – by Tardis

This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map ‘dam’ which was part of RTCW 1.0 single player campaign. All credits go to the developers at Splashdamage who designed this great map for RTCW, so in no way you are allowed to make money with it.

This is a map conversion.

Dam Revenge V2

//scenario information

Allied – “Prevent the Axis forces to destroy the Dam and Steal The Important Documents.”

Axis – “Steal The Tank to Gain access to the Allied Dam and Steal The Important Documents.”

Neutral – “Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!”

// Axis Objective Descriptions

1 “Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within.”

2 “Primary Objective:**Blow Dam door.”

3 “Primary Objective:**Blow Big door.”

4 “Primary Objective:**Steal The Documents.”

5 “Primary Objective:**Repair the Generator”

6 “Primary Objective:**Escape with the Documents.”

7 “Primary Objective:**Blow Pressure Pipes.”

8 “Secondary Objective:**Build Command post.”

// Allied Objective Descriptions

1 “Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam.”

2 “Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors”

3 “Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors”

4 “Primary Objective:**Prevent the Axis Stealing The Documents.”

5 “Primary Objective:**Destroy the Generator”

6 “Primary Objective:**Prevent the Axis Escaping with the Documents.”

7 “Primary Objective:**Prevent the Axis from Destroying Pressure Pipes.”

8 “Secondary Objective:**Build Command post.”

——————————————-

Version 2

ALL FIXED

warning: music file sound/world/rain_hard.wav is not 22k stereo.

removed use less textures and sounds and md3’s.

optimized VIS and made the map less dark.

Opened more windows on Allied spawn.

also made main allied door a double door.

added allied only door to 1st truck barrier to allow access to 2nd truck barrier.

fixed leaks and texture missing / (mirror refection) bugs.

steam lining game script and shaders .

cm_pipes icon fixed

bots have problem with the elevator switch (causing errors) , fixed elevator – the rest is down to ominibot !.

you can go up over the hill onto the roof of the dam building and camp over the allies spawn , fixed via adding a allied roof exit .

added few other ways in to the gentator room – changed to a german truck were you pick up the docucments

added new door / exit near allied spwan + roof exit

changed door shaders to correspond for / to right off access

fixed the .sounds file

removed useless doors in genrator room added in more Heath and Ammo Boxes.

Auto changed Spawn to CP area (Axis) when tank as blown the 2nd big door (Tank as ended its spline)

Tested on ETPro / Silent / NQ

Thanks For HarryHomers for Testing

Thanks For Raybanb for the flame shader and candles

Thanks For praetoria usage – praetoria/foliage/foliage_treeline_03_cntr

Thanks B.B.C for Dr Who and all related images. All Rights Reserved – The British Broadcasting Corporation.

—————————————————————————————————————————————————————————-

This is verion of this Map is for Dave a.k.a Harry Blaster – Gone but not Forgoten – Joined The Clan 05-06-2006 Went Missing 27-03-2009

R.I.P – Harry Blaster (Dave)

Cheers,
Tardis (Harry Tardis) a.k.a. Daniel Jones

Download

www.dbjonescomputers.co.uk/et/dam_revengev2.pk3

Source: Splashdamage

Map Release: Biohazard beta 1

2016-05-29-190159-BIOHAZARD 2016-05-29-190224-BIOHAZARD 2016-05-29-190231-BIOHAZARD 2016-05-29-190446-BIOHAZARD 2016-05-29-190513-BIOHAZARD 2016-05-29-190120-BIOHAZARD 2016-05-29-190133-BIOHAZARD 2016-05-29-190145-BIOHAZARDNew map from Devils Right Hand:

 

Download

biohazard
“July 24th 1998 Raccoon City A series of bizarre murders have occurred on the outskirts of Raccoon City Each victim is attacked by a group with signs of cannibalism on the victims remains The Raccoon Police Departments,Special Tactics And Rescue Service,are assigned to investigate the murders,Special Tactics And Rescue Service,is divided into two teams Alpha and Bravo,Bravo Team is sent first but after contact with them is lost Alpha Team is sent to investigate both the grisly murders and find their disappearance.”

// Axis Objective Descriptions
wm_objective_axis_desc    1    “Objective:**Mansion Prevent to investigate the gallery to open the cortyard door.”
wm_objective_axis_desc    2    “Objective:**Guardhouse Prevent to investigate Guardhouse.”
wm_objective_axis_desc    3    “Objective**Guardhouse Prevent in room 2 to open the weaponchamber.”
wm_objective_axis_desc    4    “Objective**Guardhouse Prevent to pick up the room 3 key from weaponchamber and open room 3.”
wm_objective_axis_desc    5    “Objective**Guardhouse Prevent room 3 to press the remote flood pool button to flood the pool to gain access to the other side.”
wm_objective_axis_desc    6    “Objective:**Fountain Prevent to investigate it.”
wm_objective_axis_desc    7    “Objective:**Laboratory Prevent to investigate the video data room.”
wm_objective_axis_desc    8       “Objective:**Laboratory Prevent to investigate the lab.”

// Allied Objective Descriptions
wm_objective_allied_desc 1    “Objective:**Mansion investigate the gallery,and open the cortyard door its near the gallery.”
wm_objective_allied_desc 2    “Objective:**Guardhouse investigate the Guardhouse.”
wm_objective_allied_desc 3    “Objective:**Guardhouse investigate room 2 and open the weaponchamber.”
wm_objective_allied_desc 4    “Objective:**Guardhouse investigate weaponchamber,investigate room 3.”
wm_objective_allied_desc 5    “Objective:**Guardhouse in the conference room press the remote flood pool button to flood the pool to gain access to the other site,the entrance are of the bottom at the pool in the cortyard.”
wm_objective_allied_desc 6       “Objective:**Go to the fountain investigate the fountain.”
wm_objective_allied_desc 7    “Objective:**Laboratory go in video data room and investigate it.”
wm_objective_allied_desc 8    “Objective:**Laboratory go in the lab and investigate,activate the triggering system.”

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