Thud in the Sand B2 released

After long break, WuTang decided to make B2 version playable and release it.
The most important bugs from B1 version should be fixed, and many things added.

 

Thud in the Sand B2 released Thud in the Sand B2 released

CHANGELOG:
– Another bunker enterance.
– Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
– A little performance fix, but it’s still quite bad.
– Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
– Fixed objective deliver points, so you can’t capture the Key and other objectives at Truck anymore.
– Another floors on buldings, roofs, plus many more brushwork.
– Changed spawntimes to balance map a little.
– Stones at waterfall are not models anymore, but brushes.
– Tunnel terrain is not so flat anymore.
– 2nd allied spawn is devided on two positions (under one spawnpoint)
– Added objective cameras in limbo menu.
– Added pipeline holders so they look more real.
– All cables are non-solid now and will not block jumping players in tunnels anymore.
– Configstrings – all soundscripts are called just s[number], that’s all I could do about it.
– Brushes, entities, textures, and scripts cleanup.
– Truck barrier has new design.
– Added missing sound when The Key is dropped, or delivered to the Safe.
– 1024×1024 command map

Screenshots of changes:
Thud in the Sand B2 released Thud in the Sand B2 released Thud in the Sand B2 released Thud in the Sand B2 released Thud in the Sand B2 released Thud in the Sand B2 released Thud in the Sand B2 released Thud in the Sand B2 released

 

Download map from TWT website.