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    • By Thunder in TWT's ET Bible
         0
      Tags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model.   Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded.   An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse.   Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model.   However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation.
      source from acQu, thx mate
    • By Ray in WolfWatch
         0
      Hello Wolfenstein:Enemy Territory Community
      Here´s a trailer from last years contestants of the Trackbase Mapping contest. You might see some familiar names and maps there.😉
      Visit Trackbase website and subscribe to participate, starting 1st of March 2019 
      TrackBase Contest
       
    • By Ray in WolfWatch
         0
      We need more 3d modellers, Blueprint makers, 2d gfx and so on.
      If you feel you can contribute to anything, let us know!
      Cheers!

    destroyable

    Thunder
    By Thunder,

    Just saving this for later

    https://docs.unrealengine.com/en-us/Engine/Blueprints/HowTo/BPHT_5


    We need more people to join our ue4 project

    Thunder
    By Thunder,

    We need more 3d modellers, Blueprint makers, 2d gfx and so on.

    If you feel you can contribute to anything, let us know!

    Cheers!


    Master2

    Thunder
    By Thunder,

    Ok, so after I got stuck I decided to start all over again, will do updates on this thread


Portal by DevFuse · Based on IP.Board Portal by IPS
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