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  1. Today
  2. Thunder

    The "Master plan" , the begining...

    made a new base US player A bit more saggy guy, made the clothes myself instead of trying to fix the makehuman clothes to my needs
  3. Ronboy

    Say hello to our newest member

    Welcome, @Subbie!
  4. Yesterday
  5. Needs to be modified a bit but its an idea
  6. Thunder

    The "Master plan" , the begining...

    so... made a lot of refs in the blueprints section, will go over widgets thru the week.. and then I think I have to start all over with a fresh project so it wont be a mess
  7. Thunder

    characters folder

    think this in construction graph is showing that you are carrying the "flag", in this case a sphere
  8. Thunder

    characters folder

    timeline graph for grenade I guess
  9. Thunder

    characters folder

    aiming not sure we're gonna use this either...like better the other way showed by virtus... and some other stuff:
  10. Thunder

    characters folder

    fire grenade maybe, just maybe we can use this for garand and karabine with nade launchers
  11. Thunder

    characters folder

    count damage and reset player on death of damage
  12. Thunder

    characters folder

    destroy actor on unposses:
  13. Thunder

    characters folder

    ref on possesion
  14. Thunder

    characters folder

    this we prob wont use:
  15. Thunder

    characters folder

    time for graphs: mouse up and down for selection of weapons:
  16. Thunder

    characters folder

    for the player character himself: health: max health Team enum: playercontroller ref: playerstate ref redskin, blueskin and base skin prob not gonna use this boolean has flag: this can be this and more, pick up objective and so on... flagspawn ref: same stuff can be used for objective weapon enum... mouse scroll bolean for changing weapons on mouse wheel grenade timer this one will prob NOT be needed:
  17. Thunder

    characters folder

    This is how its setup in Team Select, this wont be the same, maybe just the weaponmode enum with other weapons but I belive we have to setup different ones for each character.. but we'll see also spectator seems to be an own created one: aimoffset is anim_BP will be different
  18. Thunder

    Team Enum

    We will ofcourse change blue to allied and red to axis for our need
  19. Thunder

    Base PlayerStart

    Team is from enum and from this I will make 2 child playerstart, one for (red) axis team and one for (blue) allied team wich can be placed in maps just as in gtk radiant... (mappers happy ) this has a colored box in bottom wich you can see ingame, plans for this is to make it a box wich you cant see ingame we dont need these:
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