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  1. Yesterday
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    Our second Map Contest 2.0 is now live on TrackBase. Are you a map developer or interested in creating new ET Maps? Then that's perfect for you. Sign up right now and make sure to submit the best map. Any questions left? Check the FAQ! There are even really cool prizes waiting for you
  3. Last week
  4. Macchute

    Paint.Net

    yeah, you basically need like 5 years of experience of photoshop before you are ready to use gimp, it's actually quite handy once you know the way around, kinda like blender but blender is 40 times easier lmao
  5. Thunder

    Paint.Net

    yea but I find it nothing but painfull....
  6. Welcome onboard the Blog Team @lasermoon!
  7. btw just as a tip but if you are making bushes/vegetation, use random colours of the normalmap for all the different leaves, this will make it seem much more natural when dynamic light is shining on it
  8. Macchute

    Paint.Net

    just what I was going to say, you know there is that program... it's called gimp...
  9. Thunder

    Paint.Net

    yea I've used it for years I actually find GIMP to advanced for my brain
  10. Earlier
  11. Ronboy

    Paint.Net

    Nice, @Thunder. I personally use this program to view or edit images.
  12. https://shadermap.com/home/ the free version is not for comercial use!
  13. Thunder

    Paint.Net

    This is a free and ok program to edit images and textures. also support .tga https://www.dotpdn.com/files/paint.net.4.1.5.install.zip also recomend these plugins: Boltbaits pack Madjik Dpy's pack and for dds images: https://github.com/0xC0000054/pdn-ddsfiletype-plus/releases/download/v1.9.4/DDSFileTypePlus.zip paintshop files: https://forums.getpaint.net/applications/core/interface/file/attachment.php?id=8470 enjoy!
  14. Nice, @Teuthis. Hopefully some mappers will find your release to be useful.
  15. I just donated my entire mapping sources to Wolffiles. These files contain everything I ever assembled on ET mapping. Even all unpublished work is included there, so are a dozen of self-made unpublished tutorials on scripting etc. Some folks might find parts of it useful. There are also some neat unpublished prefabs in there, like a parachut spawn, teleporter, maps that use random effects, everything I ever worked on. https://wolffiles.de/index.php?filebase&fid=5075
  16. Tags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model. Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded. An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse. Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model. However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation. source from acQu, thx mate
  17. Thunder

    BlendTuts

    especially this one I think
  18. Thunder

    BlendTuts

    https://www.blendtuts.com/tutorials
  19. Thunder

    Blenrig

    https://www.blendtuts.com/blog-collection/blenrig
  20. well my laptop works again, after going through the adventure of installing arch and becoming a linux chad, will try to install blender and see if I get lucky with that as well
  21. https://www.youtube.com/watch?v=YJt7KRmv2bQ
  22. Teuthis

    Master2

    I truly wish but > 6 month working 24/7 and >70hrs/week just brought me a stress-induced gastritis and full scoring for being under high risk for burn out. I just promised my family that if this doesn't change this year, then I'll switch my job and leave science to henceforth exclusively teach at the university.
  23. Thunder

    Master2

    thx, Teuthis.. not a chance that you get time for ET comp?
  24. Teuthis

    Master2

    Looking good so far. Great job
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