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Maps for ET:Legacy

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  1. [ETL]Bergen

    ======================================================================
    // Bergen v3
    // 20.10.2018 Cedric 'keMoN' E.
    // http://www.etlegacy.com
    // ======================================================================
    This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.
    Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.

    -----Changelog-----
    to previous version:
    •    Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting.
    •    Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting.
    •    Fixed missing footbridge related VO sound for Axis
    •    Fixed bug where sound wouldn't play when main entrance got destroyed
    •    Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting.
    •    Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting.
    •    Added lights in forward bunker. Thank you Ensiform for reporting.
    •    Added audible feedback to generator door levers when generator is destroyed.
    •    Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging.
    •    Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting.
    •    Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting.
    •    Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback.
    •    Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting.
    •    Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting.
    •    Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting.
    •    Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting.
    •    Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting.
    •    Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting.

    to original:
    •    VO announcements have been adapted by Radar. 
        -- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
        -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
    •    VO announcements for the Footbridge have been added.
    •    Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
    •    The snapping of the tank at certain view-angles has been fixed
    •    If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
    •    The Forward Door (before Transmitter Door 3) is now linked to the generator.
    •    Spectator limbo cam has been fixed (was inside of terrain).
    •    Construciton materials have been made in the style of original maps.
    •    Teleporter and secret room have been removed.
    •    Axis rear spawn has been restructured to allow for faster exit.
    •    Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
    •    Entity count has been reduced from 568 to 519.
    •    Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
    •    Visual changes have been made.

    -----Specs-----
    Author:                    Detoeni
    Overhaul:                kemon
    Brush count:            15.520
    Patch count:            811
    Entity count (total):    1.517
    Entity count (ingame):    524
    Compile parameters:        [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
                            [q3map2] -vis -saveprt -v "[MapFile]"
                            [q3map2] -light -samples 4 -samplesize 8 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"
                            
    -----Notes-----
    The mapfile is included.
    AXIS OBJECTIVES
    Primary Objective:        Stop the Allies from destroying the Transmitter.
    Secondary Objective:    Prevent the Allies from repairing the Generator.
    Secondary Objective:    Set up a Command Post inside the submarine pen.
    Secondary Objective:    Prevent the Allies from gaining a foothold in the Forward Bunker.
    Secondary Objective:    Prevent the Allies from destroying the Side Entrance.
    ALLIED OBJECTIVES
    Primary Objective:        Destroy the Transmitter.
    Secondary Objective:    Repair the Generator.
    Secondary Objective:    Set up a Command Post in the submarine pen to secure the forward bunker.
    Secondary Objective:    Capture the Forward Bunker.
    Secondary Objective:    Destroy the Side Entrance.

    8 downloads

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    Updated

  2. [ETL]Ice v2

    Kemon released a second version of his overhaul map, [ETL]Ice.
    Here’s the changelog from and to previous version:
    Added antenna to radio transmitter building.
    • Added missing tracemap. Thank you IR4 and Ensiform for reporting.
    • Fixed hovering pipes in forward bunker.
    • Fixed icicles brushes have visible border. Thank you ryven for reporting.
    • Fixed several caulk leaks. Thank you ryven for reporting.
    • Fixed missing texture for documents model. Thank you ryven and WutangH for reporting.
    • Fixed ladder of guardtower not being setstate invisible. Thank you WuTangH for reporting.
    • Fixed clipping issue on the watertower. Thank you WuTangH for reporting.
    • Clipped beams in radio transmitter. Thank you ryven for reporting.
    • Clipped windows in west bunker exit lookout. Thank you ryven for reporting.
    • Clipped tunnel borders. Thank you ryven for reporting.
    • Removed spikes from depot wall because they implied an obstacle in the doc-run. Thank you ryven and hatcher for reporting.
    • Adjusted unnecessary steps potentially screwing up the aim in key-fighting areas. Thank you ryven for reporting.
    — Tracks in the bunker.
    — Stairs to main entrance.
    — Red pipe near Axis north barracks.
    • Adjusted several boxes to improve the movement around them. Thank you ryven for reporting.
    • Adjusted tree stuck in pipeline. Thank you ryven and WuTangH for reporting.
    • Adjusted rocks near Allied south barracks to use snow texture instead of desert rock.
    • Adjusted walls in the two hididng spots in the bunker to be closer to original Ice. Thank you ryven for reporting.
    • Adjusted side wall to look pre-damaged. Thank you ryven for reporting.
    to original:
    • Improved VO announcements.
    — As long as both Main Entrance and Side Wall are active VO is: “defend/destroy entrances”.
    — As soon as one has been breached VO is: “defend/destroy the side OR main entrance”.
    — Added VO announcements for active map objectives when joining a team.
    — Added VO announcements for the guardtower.
    • Added base alarm that sounds for 15s when the main entrance gets destroyed.
    — Guardtower alarm speaker works dynamically.
    • Added colour-coded guiding system intended to ease new players into the map.
    • Added ambient sounds.
    • Construciton materials have been made in the style of original maps.
    • Doors have been widened to allow for faster movement.
    • Visual changes have been made.
    —–Specs—–
    Author: [?]
    Overhaul: kemon
    Brush count: 12.186 / 7.590
    Patch count: 340 / 32
    Entity count (total): 1244 / 250
    Entity count (ingame): 279 / 249
    Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 “[MapFile]”
    [q3map2] -vis -saveprt -v “[MapFile]”
    [q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 “[MapFile]”
    —–Notes—–
    The mapfile is included.
    Location files and bot files are missing currently.

    12 downloads

       (0 reviews)

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