Jump to content
Sign in to follow this  
Thunder

Game Design Plan

Recommended Posts

I would add something related to that skill 1 can make skill 2 better etc. For example, if the engineer constructs a specific telegraph or something, then this makes the field ops capable to   Call greater airstrike and enables the covert ops to hear the enemies in game voice commands (maybe even read them). So long story short, the team members are capable to increase the skills of the teammates. This is a great feature totally missing in ET.

 

  • Like 1

Share this post


Link to post
Share on other sites

Here a few thoughts on what could be done. 

- the field ops could call air support that via parachut drops a device (shield) that the engi could use to protect himself from gunfire while constructing

- engi constructs a telegraph that enables the covert ops to hear the enemies chat commands

- the covert ops can via laser mark enemy soldiers that are then tagged by the field ops to receive airstrikes. So the airstrike moves with the tagged person

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, Teuthis said:

I would add something related to that skill 1 can make skill 2 better etc. For example, if the engineer constructs a specific telegraph or something, then this makes the field ops capable to   Call greater airstrike and enables the covert ops to hear the enemies in game voice commands (maybe even read them). So long story short, the team members are capable to increase the skills of the teammates. This is a great feature totally missing in ET.

 

I agree. Having this feature in Wolf ET would make a great game even better. 😎

Share this post


Link to post
Share on other sites
23 hours ago, Teuthis said:

Here a few thoughts on what could be done. 

- the field ops could call air support that via parachut drops a device (shield) that the engi could use to protect himself from gunfire while constructing

- engi constructs a telegraph that enables the covert ops to hear the enemies chat commands

- the covert ops can via laser mark enemy soldiers that are then tagged by the field ops to receive airstrikes. So the airstrike moves with the tagged person

It‘s actually fun thinking this through. Here some more thoughts:

- the covert ops might install a spy device in the enemies command post that then allows the engineer to switch this command post to be henceforth of the enemies team, so creating a new spawn or something. 

- the engineer can create everywhere in game an empty ammunition / health depot that then can be filled by the field ops and medic. Ammunition/medic doesn‘t disappear after being dropped unless picked up. 

- engineer can construct a portable device that shields the teammates from gunfire

- engineer constructs a drone that can be used by the field ops to destroy specific targets

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.