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Subbie

Converted Level

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A quick look of how a converted source map will look ported into unreal engine.

some textures from wolf et and some textures from the starter files in the UE4

The wolf et maps can be a bit challenging to port due to how the terrain displacments are worked out

The valve source displacments are easier to port over. That is what i have found when porting to the ue4

The cod maps can be done but the failures rate is way to high to even consider them.

Thanks for looking.

 

 

 

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Hmmm, when I tested the UE editor, the actual level design seemed much easier in the UE editor compared to radiant, where you have to place, cut and texture each block. This seemed much easier in the UE editor....

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Yes you are right on there Teuthis  using the UE editor is a lot easier than radiant and Hammer. The UE4 editor at the time I first used the engine Geometry
Didn`t have any editing. The ue4 engine has now got a limited  IE (bsp) editing they also changed the name from BSP to geometry  Don`t know why they
Changed the name. The blue prints are good to use, also landscaping is easy still limited with paint on foliage and layered material. You can also import height maps
From other landscape editors IE World Machine, Terragen, L3DT, Exporting  them as obj fbx. I use Raiseland from Steam, if I had the money Terragen would
Be the first choice. Ah well I can dream.

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This looks very cool. A special converter program might do this automatically maybe, don't know. But definitely cool.

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I actually looked around a bit for some converter programs. It seems there is no direct way to convert .map files from id Tech 3 to UE4 map files. Is this true?

Seems most people import maps to unreal by importing to some modeling program, then export to .fbx or something. Was this the way you did it?

Heck i don't even know what the map file format in UE4 is called. Seems to be inside some .asset, and stored among other things.

If i could figure out a way to get to proper documentation i would be eager to write a converter though. Seems many people keep asking for such things, also from other games.

 

EDIT found something useful? => https://forums.unrealengine.com/unreal-engine/marketplace/66198-hammuer-a-hammer-worldcraft-map-importer-for-unreal-engine?94470-HammUEr-a-Hammer-Worldcraft-map-importer-for-Unreal-Engine=

Sadly not open source: https://nte.itch.io/hammuer

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On 1/1/2019 at 11:38 AM, Thunder said:

that is actually cool @Subbie

, so it is possible to do the "raw" level in radiant then?

 

Yes drawing the raw level in radiant is possible to port over, radiant 1.4 is the most stable for converting over to the UE4

Also Trenchbroom and Jackhammer. name changed to Jack both easily downloaded and still free to use.The steam version

Of jack is not free. Converting over. I am using Turfster`S map importer from NT-entertainment follow @hammUEr

 

I Bought Hammuer as it worked for porting quake and source levels over.

http://hammuer.nte.be/      https://gumroad.com/l/jNucW

 

 

 

 

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