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Thunder

How to get started and get involved in our project

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Posted (edited)

1st of all you need unreal engine wich is free software

https://www.unrealengine.com/en-US/feed

you need to make yourself an account there to get it, but no worries this will not kill you 🙂

in our forums there is a lot of tutorials allready and there will probably come more.

when you open your unreal engine, you will also find a tab with "Marketplace", this is also a place where you will find FREE resources.

For our project I would like ideally to have our own content over time instead of others.

But as this is ridiculous lot of work, we probably have to use also free content. Just be sure that stuff is free for real.

We can NOT use:

Personal lisence or stuff derived from other games without propper lisense.

We can use those lisences wich allowes all.

M.I.T

public domain

Royalty Free License
- All Extended Uses

like this as an example:

 
an example of whats NOT ok:
 
 
because even its free it is PERSONAL LISENCE, wich says only you can use it and not share it..
 
Please do also keep links, names of authors or something wich can show where the model came from.
We will make a file for this in source for credits.
 
Next you need an Github Account, and FORK our repo.
Our repo you will find here:
 
When you have done changes you think we need, do a pull request.
Only Thewolfteam can push directly to repo..
 
If you feel you can help us out in any way, please do!
 
What we wanna create is:
FREE game
A ww2 themed
Objective game
the game also must be team based, most likely with characters close to ET's , such as soldier, medic and so on.
 
further on I think driveable veichles would be cool, but nothing I in first place will use time to implement
Any more questions, ask them on this thread

 

 

Edited by Thunder
forgot the repo adress :D
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