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Showing content with the highest reputation on 12/31/2018 in all areas

  1. 2 points
    A quick look of how a converted source map will look ported into unreal engine. some textures from wolf et and some textures from the starter files in the UE4 The wolf et maps can be a bit challenging to port due to how the terrain displacments are worked out The valve source displacments are easier to port over. That is what i have found when porting to the ue4 The cod maps can be done but the failures rate is way to high to even consider them. Thanks for looking.
  2. 1 point
    Nice one @Ronboy Have to try it when I get home.
  3. 1 point
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