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Showing content with the highest reputation on 01/05/2019 in all areas

  1. 1 point

    Version 1.2.0


    After over two years of development, it is finally time to release a new version of WolfAdmin. As always, you can find the new version on the website. This version can be marked as the largest update to WolfAdmin so far. From now on, you can completely replace the shrubbot administration system with WolfAdmin using standalone mode. Say goodbye to limited amount of levels, admins, mutes and bans, and give a warm welcome to SQL-based databases to store your players and their permissions. Most of the features that mods like NoQuarter and ETPub provide should have been ported to WolfAdmin. This includes the commands, but also chat logging and private messaging. Furthermore, the directory structure has been reworked to ease updates and to make sure that all operating systems can run WolfAdmin. In addition to this, the well-known .cfg files have been replaced by .toml files to ease configuration. Finally, I am very proud to announce that WolfAdmin is now shipped by default with ET: Legacy. This means that anyone who uses the Legacy mod (and any future mods derived from it) will automatically benefit from WolfAdmin. This is a huge step in promoting WolfAdmin for new server administrators and I would like to give them a warm welcome. In case you encounter a bug or want to share anything else that might be interesting, please use the official bug tracker. Besides that you can also monitor the continuous development in the GitHub repository.
  2. 1 point
    Timothy has released an new version of WolfAdmin. Quoating here the release post of Timothy: wolfadmin-1.2.0.zip
  3. 1 point
    When you are doing modding there are some cvars wich can help you to debug stuff a little easier. when you are doing f.ex. playerskins its ok to see yourself without adding bots wich are running around all the time. And here is how todo it: add your pk3 into etmain if you use ET, if you are using ETL then put in your legacy folder in documents. devmap a map ex. /devmap oasis choose the player and spawn, when you've spawned you can drop down the console and type: /cg_thirdperson 1 wich will put you in thirdperson view from behind. if you want to see yourself from the front: /cg_thirdpersonangle 180 this will turn the camera to the front of player so you can inspect the front also those values goes from 0 to 360 degrees if you need to get further or closer to the model you can type: /cg_thirdpersonrange then you will get the value you have now then you can adjust closer with less value and further away with greater value. /cg_thirdpersonrange yourvalue Hope this helps someone in their modding projects! happy modding, thunder
  4. 1 point
    https://github.com/neumond/blender-md3 Used mostly for weapon or head models.
  5. 1 point
    https://github.com/acqu/wet-blender-mdc Compressed version of MD3. Used mostly for weapon or head models.
  6. 1 point
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