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Showing content with the highest reputation since 01/29/2019 in all areas

  1. 5 points
    I just donated my entire mapping sources to Wolffiles. These files contain everything I ever assembled on ET mapping. Even all unpublished work is included there, so are a dozen of self-made unpublished tutorials on scripting etc. Some folks might find parts of it useful. There are also some neat unpublished prefabs in there, like a parachut spawn, teleporter, maps that use random effects, everything I ever worked on. https://wolffiles.de/index.php?filebase&fid=5075
  2. 3 points
    made some of final spawn(allied_camp) for their archeology research for the artifact also as you see made a tent model wich I am gonna share in our downloads soon. @WuTangH was so nice and made me these palms wich atleast are round in the trunk πŸ™‚ thx mate! started on some work on the temple part, inside .. but not gonna show more πŸ˜„ And last the axis starting spawn started.. but not much happened yet tho.. now I need to make some more models before I continue..
  3. 3 points
    This is a free and ok program to edit images and textures. also support .tga https://www.dotpdn.com/files/paint.net.4.1.5.install.zip also recomend these plugins: Boltbaits pack Madjik Dpy's pack and for dds images: https://github.com/0xC0000054/pdn-ddsfiletype-plus/releases/download/v1.9.4/DDSFileTypePlus.zip paintshop files: https://forums.getpaint.net/applications/core/interface/file/attachment.php?id=8470 enjoy!
  4. 2 points
    not much more info atm, just that its gonna be axis attack map..
  5. 2 points
  6. 2 points
    https://krita.org/en/ has versions for all operating systems and it's completely free
  7. 2 points
  8. 2 points
    Nice tent and tree models! 😎
  9. 2 points
    Nice blending
  10. 2 points
    Helloooo @lasermoon! 😎
  11. 2 points
    Welcome onboard the Blog Team @lasermoon! 😜
  12. 2 points
  13. 2 points
    Nice, @Teuthis. Hopefully some mappers will find your release to be useful. πŸ˜€
  14. 2 points
    well my laptop works again, after going through the adventure of installing arch and becoming a linux chad, will try to install blender and see if I get lucky with that as well 🀣
  15. 2 points
    Looking good so far. Great job
  16. 2 points
    Just a little fast update so people dont think this idea is dead πŸ˜› Still working to get several stuff working
  17. 2 points
  18. 2 points
    uploading some sign textures I made long time ago
  19. 2 points
  20. 2 points
    Yep, I started uploading my wolf stuff, and this time its important if someone wants to have these models... download them.. Because now I've started a seriously clean up of my hdd, getting rid of old stuff. But I thought it was ok to share my stuff one last time..
  21. 2 points
    Made for reloaded I think, post it here if anyone needs it for a mod...
  22. 1 point
  23. 1 point
    Welcome to TWT @Swick nice that you registered.
  24. 1 point
  25. 1 point
    oh, nothing planned just yet, still misses a lot And I dont wanna rush it. but maybe a closed test in august or something πŸ™‚
  26. 1 point
    Just a small update, a little work done. As you see in last picture, I've dropped the wall to blow up inside a house. Is this a bad idea?
  27. 1 point
    yey me too
  28. 1 point
    @Thunder mentioned to me on Discord that it's a completely new map, but it's inspired by Siwa Oasis. EDIT: Hey, it magically is allowing me to post in this topic again! πŸ€”
  29. 1 point
    Any more historical info about this map?
  30. 1 point
    Just out of curiosity, are you remapping siwa oasis, so same terrain and objectives, just with slight changes or is this a complete new (but similar landscape) with new objectives etc? If the same terrain and objectives, then why not starting off with the available map file?
  31. 1 point
    Yeah those models are rocking B)
  32. 1 point
    Nice! @Thunder keep those images coming.πŸ˜‡
  33. 1 point
    yea well, it is happening in siwa oasis wich are an real place in egypt
  34. 1 point
    https://shadermap.com/home/ the free version is not for comercial use!
  35. 1 point
    Welcome @lasermoon!! πŸ‘‹
  36. 1 point
    btw just as a tip but if you are making bushes/vegetation, use random colours of the normalmap for all the different leaves, this will make it seem much more natural when dynamic light is shining on it
  37. 1 point
    yea I've used it for years I actually find GIMP to advanced for my brain πŸ™‚
  38. 1 point
    Nice, @Thunder. I personally use this program to view or edit images. πŸ™‚
  39. 1 point
    Tags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model. Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded. An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse. Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model. However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation. source from acQu, thx mate
  40. 1 point
    Ok, so after I got stuck I decided to start all over again, will do updates on this thread
  41. 1 point
    If any one is intrested to join our blogteam to write some news/blogs about Wolfenstein:Enemy Territory, ET:Legacy and RtCW, please contact me for further information. All help are appriciated.πŸ˜‰
  42. 1 point
    Will have a little break, as the ET Map Competiton has started I will atleast do the rough map before I continue :)
  43. 1 point
    Happy Birthday😎
  44. 1 point
    What about voice chats? I always thought this feature made ET really awesome.
  45. 1 point
    ok, closer to something this time I just need to figure out how to make each team have 5 characters
  46. 1 point
    hopefully yes I will when I got some time to spare upload the ones from our repo too
  47. 1 point
    Very nice thunder, its these things that keep et going, maybe someone comes along and makes some new maps
  48. 1 point
    thx @Ronboy , will come more during this day πŸ™‚
  49. 1 point
    well.. we got to basic players but still need to adjust textures and stuff
  50. 1 point
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