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Showing content with the highest reputation since 01/29/2019 in all areas

  1. 2 points
  2. 2 points
    After quite a while of rambling from a certain admin, I've thrown together a Game Design Plan you can find it here and please use this thread if it is anything you want to add here or have anything to discuss refering to this: https://github.com/thewolfteam/TWT_Territory/wiki/Game-Design-Plan
  3. 2 points
    While my Castle Wewelsburg mod for Rtcw SP is temporarily stopped, I have something much smaller planned! Please take the time to read this article: https://www.moddb.com/members/ronboy/blogs/2019-castle-wewelsburg-update-still-alive-but-on-hold
  4. 2 points
    Prepared this some months ago with Kemons texturepack.. Did I aleady send it to you @Thunder ?
  5. 2 points
    Really like the tutorials from the developers of ultraball game. And thank you for sharing the source. Wouldn't just copy paste anyway, I want to understand the blueprint as well. The progress can be seen over Instagram and Youtube, but a quick recap: -Movement + animations (run, sprint, crouch, prone) -Weaponslots 2,3,4 with animations, particles and sounds for them (shoot, reload, etc) -Medpacks working -Ammopacks working -Supply map and models (static mesh) -Two different Character models for each team -weapons(luger, mp40, thompson) - need to be animated(bolt moving back and forth, magasize change, brass shells etc) We're most likely to team up with another project that has quake movement replicated and also dedicated/lan server hosting
  6. 2 points
    ..posting final results
  7. 2 points
    Welcome @Swick! There are plenty of resources here for both players and mappers, so don't hesitate to take a look around. πŸ˜‰
  8. 2 points
    We are still in need of props to levels, if you stumble across anything we can use or can donate a model to us we are more than happy πŸ™‚ even such etuff as crates and barrels are cool. So if anyone got anyting, show it to us and lets decide
  9. 2 points
  10. 2 points
    https://krita.org/en/ has versions for all operating systems and it's completely free
  11. 2 points
  12. 2 points
    well my laptop works again, after going through the adventure of installing arch and becoming a linux chad, will try to install blender and see if I get lucky with that as well 🀣
  13. 2 points
    Looking good so far. Great job
  14. 2 points
    Just a little fast update so people dont think this idea is dead πŸ˜› Still working to get several stuff working
  15. 2 points
  16. 2 points
    uploading some sign textures I made long time ago
  17. 2 points
  18. 1 point
    Same here. Luckily I got all my stuff in a private cloud storage since my external HDD died last year. Quite handy also having storage space in the cloud so I can get them whereever I am.
  19. 1 point
    bah, this feels like SD ET forums all over again, you cant really get help to anything. So I dropped out of the 2 I was in. gonna figure out stuff myself..
  20. 1 point
    As you mention this, mine died too some weeks back. Luckily i had all ET stuff stored on an external drive.
  21. 1 point
    well it was just made in 10 min in blender.. I didnt think of a game at all when I made it.. But when you say it I've probably seen something alike it at some point
  22. 1 point
    Itβ€˜s actually fun thinking this through. Here some more thoughts: - the covert ops might install a spy device in the enemies command post that then allows the engineer to switch this command post to be henceforth of the enemies team, so creating a new spawn or something. - the engineer can create everywhere in game an empty ammunition / health depot that then can be filled by the field ops and medic. Ammunition/medic doesnβ€˜t disappear after being dropped unless picked up. - engineer can construct a portable device that shields the teammates from gunfire - engineer constructs a drone that can be used by the field ops to destroy specific targets
  23. 1 point
    Here a few thoughts on what could be done. - the field ops could call air support that via parachut drops a device (shield) that the engi could use to protect himself from gunfire while constructing - engi constructs a telegraph that enables the covert ops to hear the enemies chat commands - the covert ops can via laser mark enemy soldiers that are then tagged by the field ops to receive airstrikes. So the airstrike moves with the tagged person
  24. 1 point
    Our project is halted, might get back to it later but I need a break from ww2 and do something else.and I have a stopper when it comes to dedicated server and animation doesnt show to other player regarding control rotation, This is regarding when you move mouse up and down, then player should bend. It does so in fp view, but not in 3rd view.. so.... until I figure this out... other projects :) Cheers, Thunder
  25. 1 point
    Remarkable work, @WuTangH. πŸ‘
  26. 1 point
    Nice to see someone here from the ET2 project. I saw that teaser video a while back ago, and I must say that it looks amazing. Modern GFX with the same gameplay style would be what many Wolf ET players have been wanting for years. πŸ˜€
  27. 1 point
    sounds like a good idea, you are gonna need manpower. Else you will just be burnt out and getting nowhere. If I werent such a noob on ue4 I would probably join in :)
  28. 1 point
    anyways, do you have a repo? just to see what you have and not have done?
  29. 1 point
    I know @Thunder is doing some work on UE4. Perhaps @WuTangH also doing some things on it? HereΒ΄s the TWT Discord channel. Welcome πŸ™‚ https://discord.gg/gTrwW5T
  30. 1 point
  31. 1 point
    I just wanted to suggest the same thing πŸ™‚ phong shading it is. It will smoothen your cylinder but since you have a lot of edges in your cylinder it might not smoothen the thinggy 100%
  32. 1 point
  33. 1 point
    Welcome to TWT @Swick nice that you registered.
  34. 1 point
    found the answear here I belive: http://www.simonoc.com/pages/articles/phongshading1.htm
  35. 1 point
    https://shadermap.com/home/ the free version is not for comercial use!
  36. 1 point
    Welcome @lasermoon!! πŸ‘‹
  37. 1 point
    yea I've used it for years I actually find GIMP to advanced for my brain πŸ™‚
  38. 1 point
    Nice, @Thunder. I personally use this program to view or edit images. πŸ™‚
  39. 1 point
    If any one is intrested to join our blogteam to write some news/blogs about Wolfenstein:Enemy Territory, ET:Legacy and RtCW, please contact me for further information. All help are appriciated.πŸ˜‰
  40. 1 point
    Happy Birthday😎
  41. 1 point
    basic anims are in Need to adjust weapon holding somehow better...
  42. 1 point
    ok, closer to something this time I just need to figure out how to make each team have 5 characters
  43. 1 point
    hopefully yes I will when I got some time to spare upload the ones from our repo too
  44. 1 point
    Very nice thunder, its these things that keep et going, maybe someone comes along and makes some new maps
  45. 1 point
    Your models are great, @Thunder. I may use some of them in my Castle Wewelsburg project. 😁
  46. 1 point
    well.. we got to basic players but still need to adjust textures and stuff
  47. 1 point
  48. 0 points
    the model is dead and burried anyhow
  49. 0 points
    you know, if you getting better and better we have to start over again on models when project is done @WuTangH πŸ˜‚πŸ€£
  50. 0 points
    sorry guys, I have problems with my computer running too hot I will need some weeks to get out a lot of shit, upload models and stuff to our repos and such, I will reinstall my pc fresh and then I will start again. My current status on project is that it just freze without any warnings or errors, so I guess I will anyways start over.. But that teamselect is a great place to start from. It saves a lot of work. ofcourse I again need to redo the solution until we got what we want but this is actually minor.. just takes some time.. thats all πŸ˜„ Will return in a month with some news I hope πŸ™‚
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