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Showing content with the highest reputation since 12/22/2018 in Blog Entries

  1. 2 points
    Timothy has released an new version of WolfAdmin. Quoating here the release post of Timothy: wolfadmin-1.2.0.zip
  2. 1 point
    Here's a new version from ET:Legacy, released last night. What's new in this version? (This release is also shipping OmniBot v0.86 and WolfAdmin v1.2.0 VM_Create on UI error is resolved so no more manual work-arounds are necessary. Bayesian skill rating is implemented allowing for global comparison of skill among players. WolfAdmin is now the default game manager, providing many useful admin commands. Our own master server is up and running, so even if id master goes down you’re good to go. Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental). See the full changelog HERE Read the full post of the 2.76 release HERE Download the new version HERE Source: KeMoN | Splashdamage
  3. 1 point
    When you are doing modding there are some cvars wich can help you to debug stuff a little easier. when you are doing f.ex. playerskins its ok to see yourself without adding bots wich are running around all the time. And here is how todo it: add your pk3 into etmain if you use ET, if you are using ETL then put in your legacy folder in documents. devmap a map ex. /devmap oasis choose the player and spawn, when you've spawned you can drop down the console and type: /cg_thirdperson 1 wich will put you in thirdperson view from behind. if you want to see yourself from the front: /cg_thirdpersonangle 180 this will turn the camera to the front of player so you can inspect the front also those values goes from 0 to 360 degrees if you need to get further or closer to the model you can type: /cg_thirdpersonrange then you will get the value you have now then you can adjust closer with less value and further away with greater value. /cg_thirdpersonrange yourvalue Hope this helps someone in their modding projects! happy modding, thunder

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