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Showing content with the highest reputation since 12/16/2018 in all areas

  1. 5 points
    I just donated my entire mapping sources to Wolffiles. These files contain everything I ever assembled on ET mapping. Even all unpublished work is included there, so are a dozen of self-made unpublished tutorials on scripting etc. Some folks might find parts of it useful. There are also some neat unpublished prefabs in there, like a parachut spawn, teleporter, maps that use random effects, everything I ever worked on. https://wolffiles.de/index.php?filebase&fid=5075
  2. 3 points
    made some of final spawn(allied_camp) for their archeology research for the artifact also as you see made a tent model wich I am gonna share in our downloads soon. @WuTangH was so nice and made me these palms wich atleast are round in the trunk πŸ™‚ thx mate! started on some work on the temple part, inside .. but not gonna show more πŸ˜„ And last the axis starting spawn started.. but not much happened yet tho.. now I need to make some more models before I continue..
  3. 3 points
    This is a free and ok program to edit images and textures. also support .tga https://www.dotpdn.com/files/paint.net.4.1.5.install.zip also recomend these plugins: Boltbaits pack Madjik Dpy's pack and for dds images: https://github.com/0xC0000054/pdn-ddsfiletype-plus/releases/download/v1.9.4/DDSFileTypePlus.zip paintshop files: https://forums.getpaint.net/applications/core/interface/file/attachment.php?id=8470 enjoy!
  4. 3 points
    Hey guys, I hope this was a good idea tho I am not to sure, since most stuff happends on Discord these days. well let it roll and we'll see Cheers!
  5. 2 points
    not much more info atm, just that its gonna be axis attack map..
  6. 2 points
  7. 2 points
    https://krita.org/en/ has versions for all operating systems and it's completely free
  8. 2 points
  9. 2 points
    Nice tent and tree models! 😎
  10. 2 points
    Nice blending
  11. 2 points
    Helloooo @lasermoon! 😎
  12. 2 points
    Welcome onboard the Blog Team @lasermoon! 😜
  13. 2 points
  14. 2 points
    Nice, @Teuthis. Hopefully some mappers will find your release to be useful. πŸ˜€
  15. 2 points
    well my laptop works again, after going through the adventure of installing arch and becoming a linux chad, will try to install blender and see if I get lucky with that as well 🀣
  16. 2 points
    Looking good so far. Great job
  17. 2 points
    Just a little fast update so people dont think this idea is dead πŸ˜› Still working to get several stuff working
  18. 2 points
    uploading some sign textures I made long time ago
  19. 2 points
  20. 2 points
    I know there have been discussion about what engine to use, but I think we should go with unreal AS it has most tutorials for both game itself and for leveldesign. I will first try on a 1stperson "edit" to see if I actually can get in a player for us. I just finnished up a coop on a 3rd person game, but third person is actually easier, atleast when its a singleplayer thingy. I'll give you updates in these forums as I go
  21. 2 points
  22. 2 points
    Yep, I started uploading my wolf stuff, and this time its important if someone wants to have these models... download them.. Because now I've started a seriously clean up of my hdd, getting rid of old stuff. But I thought it was ok to share my stuff one last time..
  23. 2 points
    Made for reloaded I think, post it here if anyone needs it for a mod...
  24. 2 points
    Yup, looks something like this πŸ™ƒ
  25. 2 points
    185.121.24.230 only stock maps, just for relaxing and fun!
  26. 2 points
  27. 2 points
    Timothy has released an new version of WolfAdmin. Quoating here the release post of Timothy: wolfadmin-1.2.0.zip
  28. 2 points
    A quick look of how a converted source map will look ported into unreal engine. some textures from wolf et and some textures from the starter files in the UE4 The wolf et maps can be a bit challenging to port due to how the terrain displacments are worked out The valve source displacments are easier to port over. That is what i have found when porting to the ue4 The cod maps can be done but the failures rate is way to high to even consider them. Thanks for looking.
  29. 2 points
  30. 2 points
    Nice one @Ronboy Have to try it when I get home.
  31. 2 points
    Post anything about Ronboy Productions here. As promised, here’s my Christmas present to the Rtcw community! Be sure to check the readme.txt file (included in the download) for installation instructions. Mod DB link: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/ronboys-rtcw-sp-mod-2018 Gamebanana link: https://gamebanana.com/gamefiles/8079 Merry Christmas everyone and have fun!
  32. 2 points
    Merry x mas. Good to see the website online again :)
  33. 2 points
  34. 2 points
    Merry Christmas/X-mas everyone! πŸ€—
  35. 2 points
  36. 2 points
    Well I hope so, at least we can kind of use it as a wall to post stuff on, here it doesn't get spammed away in the same way Discord is way faster for discussions tho as it happens in real time
  37. 1 point
    This is actually pretty hard to make πŸ™‚ I am way better to make guns and machines...
  38. 1 point
    yey me too
  39. 1 point
    Just out of curiosity, are you remapping siwa oasis, so same terrain and objectives, just with slight changes or is this a complete new (but similar landscape) with new objectives etc? If the same terrain and objectives, then why not starting off with the available map file?
  40. 1 point
    Yeah those models are rocking B)
  41. 1 point
    Nice, @Thunder. It actually reminds me of "MLB Temple", judging by the screenshots that you've posted by far. πŸ€”
  42. 1 point
    Nice, @Thunder. I personally use this program to view or edit images. πŸ™‚
  43. 1 point
    Tags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model. Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded. An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse. Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model. However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation. source from acQu, thx mate
  44. 1 point
    Welcome, @Subbie! 😎
  45. 1 point
    Guys, Ill make some hand drawn art for the game, just tell me what we need, and will give it a shot Thinking menu items, gui, rank symbols etc. (Paintings on walls?)
  46. 1 point
    been quite silent here, sorry... I had to go around another round, and atm I cant set this up the same as our old game wich we love so much. So what I am gonna try this time is to do this all the way from the start ingame. starting with the main menu wich look like this atm: we actually have to select the team here at the moment and then when button is pressed it will go to an axis menu or allied menu for the different classes. Do we need more buttons here or does this work?
  47. 1 point
  48. 1 point
    nice new site so dont forget to give me a site banner for Ets https://enemyterritory-stuff.net/ have all a great xmass with family and good luck for the mappers
  49. 1 point

    Version 1.0.0

    7 downloads

    up in the Alps an Allied strike force have comed by ski to make sure Axis forces dont get their supplies thru to their other base
  50. 1 point
    https://www.blender.org/
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