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Thunder

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Everything posted by Thunder

  1. Thunder

    Paint.Net

    yea but I find it nothing but painfull....
  2. Thunder

    Paint.Net

    yea I've used it for years I actually find GIMP to advanced for my brain
  3. https://shadermap.com/home/ the free version is not for comercial use!
  4. Thunder

    Paint.Net

    This is a free and ok program to edit images and textures. also support .tga https://www.dotpdn.com/files/paint.net.4.1.5.install.zip also recomend these plugins: Boltbaits pack Madjik Dpy's pack and for dds images: https://github.com/0xC0000054/pdn-ddsfiletype-plus/releases/download/v1.9.4/DDSFileTypePlus.zip paintshop files: https://forums.getpaint.net/applications/core/interface/file/attachment.php?id=8470 enjoy!
  5. Tags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model. Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded. An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse. Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model. However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation. source from acQu, thx mate
  6. Thunder

    BlendTuts

    especially this one I think
  7. Thunder

    BlendTuts

    https://www.blendtuts.com/tutorials
  8. Thunder

    Blenrig

    https://www.blendtuts.com/blog-collection/blenrig
  9. Thunder

    Master2

    thx, Teuthis.. not a chance that you get time for ET comp?
  10. Thunder

    Master2

    Will have a little break, as the ET Map Competiton has started I will atleast do the rough map before I continue :)
  11. Thunder

    Master2

    basic anims are in Need to adjust weapon holding somehow better...
  12. Thunder

    Master2

    And now we actually control the spine on player so we can shoot where we want to shoot
  13. Thunder

    Master2

    a little screenie:
  14. Thunder

    Master2

    Yey, a little milestone is done! We got teams, and we got split on teamcharacters So we later on can split up and make characters more "unalike" (bad sentence, but I dont know how to say it otherway) for now I guess it will be only textures and gears. But a little toast to myself :D
  15. Just saving this for later https://docs.unrealengine.com/en-us/Engine/Blueprints/HowTo/BPHT_5
  16. Thunder

    Master2

    yea, future todo, I agree.. but not for "base" game
  17. Thunder

    Master2

    so here is what I got so far in a "changelog" -working spawns for 3 teams: spectator,allied, axis -imported 2 characters for teams - somewhat a working limbo (still under construction) TODO: And this is before I will upload anything to a repo. -Make limbo fully working, selecting what class you wanna play -make different players for each class ( different gear, clothes marking and so) -Get different guns on each teams -Make animations working(blendspace, anim BP and so on) -Make projectile (bullet and be able to shoot each other -Make health and eventually death work Guess this is it? please add more here if you guys can think of any for the "basegame"..
  18. Thunder

    Master2

    and yes @Teuthis, before you say anything about the clothes.. we need to remake them a little bit to see the difference better. Atm I would shoot my teammates 9 out of 10 times
  19. Thunder

    Master2

    Just a little fast update so people dont think this idea is dead Still working to get several stuff working
  20. We need more 3d modellers, Blueprint makers, 2d gfx and so on. If you feel you can contribute to anything, let us know! Cheers!
  21. Thunder

    Master2

    ok, closer to something this time I just need to figure out how to make each team have 5 characters
  22. Thunder

    Master2

    Ok, so after I got stuck I decided to start all over again, will do updates on this thread
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