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Everything posted by Thunder

  1. This is actually pretty hard to make 🙂 I am way better to make guns and machines...
  2. still missing some details... but getting there..
  3. started on a somewhat WWII B-24 B-17 Homelite Auxiliary Generator Model HRU-28 It wont be a 100% accurate, but pretty close. will see if I cant make it into different 3d types so we can use it in ET, UE and so on
  4. Thunder


    oh, nothing planned just yet, still misses a lot And I dont wanna rush it. but maybe a closed test in august or something 🙂
  5. found the answear here I belive: http://www.simonoc.com/pages/articles/phongshading1.htm
  6. Thunder


    Isnt this for more "art" stuff? @Macchute
  7. Ok guys, I made myself a well, like this: But as you see it isnt smoot, how do I fix that? so it is smoother atleast....
  8. Thunder


    Just a small update, a little work done. As you see in last picture, I've dropped the wall to blow up inside a house. Is this a bad idea?
  9. happy birthday

  10. Thunder


    yey me too
  11. Thunder


    made some of final spawn(allied_camp) for their archeology research for the artifact also as you see made a tent model wich I am gonna share in our downloads soon. @WuTangH was so nice and made me these palms wich atleast are round in the trunk 🙂 thx mate! started on some work on the temple part, inside .. but not gonna show more 😄 And last the axis starting spawn started.. but not much happened yet tho.. now I need to make some more models before I continue..
  12. Thunder


    yea well, it is happening in siwa oasis wich are an real place in egypt
  13. good point mate never thought of that
  14. Thunder


    not much more info atm, just that its gonna be axis attack map..
  15. Thunder


    yea but I find it nothing but painfull....
  16. Thunder


    yea I've used it for years I actually find GIMP to advanced for my brain 🙂
  17. https://shadermap.com/home/ the free version is not for comercial use!
  18. Thunder


    This is a free and ok program to edit images and textures. also support .tga https://www.dotpdn.com/files/paint.net.4.1.5.install.zip also recomend these plugins: Boltbaits pack Madjik Dpy's pack and for dds images: https://github.com/0xC0000054/pdn-ddsfiletype-plus/releases/download/v1.9.4/DDSFileTypePlus.zip paintshop files: https://forums.getpaint.net/applications/core/interface/file/attachment.php?id=8470 enjoy!
  19. Tags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model. Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded. An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse. Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model. However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation. source from acQu, thx mate
  20. Thunder


    especially this one I think
  21. Thunder


  22. Thunder


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