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Everything posted by Teuthis

  1. I just donated my entire mapping sources to Wolffiles. These files contain everything I ever assembled on ET mapping. Even all unpublished work is included there, so are a dozen of self-made unpublished tutorials on scripting etc. Some folks might find parts of it useful. There are also some neat unpublished prefabs in there, like a parachut spawn, teleporter, maps that use random effects, everything I ever worked on. https://wolffiles.de/index.php?filebase&fid=5075
  2. Teuthis


    I truly wish but > 6 month working 24/7 and >70hrs/week just brought me a stress-induced gastritis and full scoring for being under high risk for burn out. I just promised my family that if this doesn't change this year, then I'll switch my job and leave science to henceforth exclusively teach at the university.
  3. Teuthis


    Looking good so far. Great job
  4. Teuthis


    What about voice chats? I always thought this feature made ET really awesome.
  5. Teuthis


    @Thunder busted !! I would let each team also differ in the way they act and hold the weapon. This way it's easier to distinguish the teams (even under bad light conditions) and is based on a combination of multiple things, not just the colors of their uniforms.
  6. Also, not only skins help to distinguish the characters and team but also the gesture and way characters move. If each character is unique in certain movements etc, then this helps to clearly distinguish the characters
  7. I also would think on what you can implement character wise that brings ET to the next level, and I mean not graphic and engine wise. What character and skills can we benefit from that donˋt exist in ET? Maybe think on scenarios where it's not simply infantery soldiers that are battling each other. What about scenarios for air force, marines, special forces, SWAT. Each scenario might have it's own set of characters. Quite challanging but certainly appealing...
  8. I urge to make the teams easy to distinguish. Like light brown skins for allies and dark grey for axis. Nothing is more disturbing than accidental team kills but the characters look appealing so far
  9. What I#ve seen so far is absolutely fabulous!!!
  10. Hmmm, when I tested the UE editor, the actual level design seemed much easier in the UE editor compared to radiant, where you have to place, cut and texture each block. This seemed much easier in the UE editor....
  11. This looks stunning. I played around with the Unreal editor and actually like it. But the scripting part is a real uphill battle for me...
  12. Merry x mas. Good to see the website online again :)
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