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acqu last won the day on January 5

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  1. acqu

    Converted Level

    I actually looked around a bit for some converter programs. It seems there is no direct way to convert .map files from id Tech 3 to UE4 map files. Is this true? Seems most people import maps to unreal by importing to some modeling program, then export to .fbx or something. Was this the way you did it? Heck i don't even know what the map file format in UE4 is called. Seems to be inside some .asset, and stored among other things. If i could figure out a way to get to proper documentation i would be eager to write a converter though. Seems many people keep asking for such things, also from other games. EDIT found something useful? => https://forums.unrealengine.com/unreal-engine/marketplace/66198-hammuer-a-hammer-worldcraft-map-importer-for-unreal-engine?94470-HammUEr-a-Hammer-Worldcraft-map-importer-for-Unreal-Engine= Sadly not open source: https://nte.itch.io/hammuer
  2. https://www.youtube.com/watch?v=1-MdfGCoFkM This is how you would deal with tags in UE4, which are called "sockets" there.
  3. https://github.com/neumond/blender-md3 Used mostly for weapon or head models.
  4. https://github.com/acqu/wet-blender-mdc Compressed version of MD3. Used mostly for weapon or head models.
  5. https://github.com/acqu/wet-blender-mdx-mdm
  6. acqu

    Axis soldier

    What about Wolf ET player models. Import to blender, then export to whatever UE4 needs? Anything not working?
  7. acqu

    Converted Level

    This looks very cool. A special converter program might do this automatically maybe, don't know. But definitely cool.
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