Search the Community
Showing results for tags 'et:legacy'.
Found 3 results
Here´s a sneak preview from ET:Legacy with the current state of the new renderer. This is an work in progress.They still need to fine tune everything to normalize the contrast on maps etc, but it's on a good path. Join them on Discord to stay up-to-date on the development HERE.
3 downloads====================================================================== // Bergen v3 // 20.10.2018 Cedric 'keMoN' E. // http://www.etlegacy.com // ====================================================================== This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map. -----Changelog----- to previous version: • Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting. • Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting. • Fixed missing footbridge related VO sound for Axis • Fixed bug where sound wouldn't play when main entrance got destroyed • Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting. • Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting. • Added lights in forward bunker. Thank you Ensiform for reporting. • Added audible feedback to generator door levers when generator is destroyed. • Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging. • Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting. • Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting. • Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback. • Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting. • Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting. • Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting. • Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting. • Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting. • Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting. to original: • VO announcements have been adapted by Radar. -- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances" -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance" • VO announcements for the Footbridge have been added. • Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms. • The snapping of the tank at certain view-angles has been fixed • If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again. • The Forward Door (before Transmitter Door 3) is now linked to the generator. • Spectator limbo cam has been fixed (was inside of terrain). • Construciton materials have been made in the style of original maps. • Teleporter and secret room have been removed. • Axis rear spawn has been restructured to allow for faster exit. • Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly. • Entity count has been reduced from 568 to 519. • Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors. • Visual changes have been made. -----Specs----- Author: Detoeni Overhaul: kemon Brush count: 15.520 Patch count: 811 Entity count (total): 1.517 Entity count (ingame): 524 Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]" [q3map2] -vis -saveprt -v "[MapFile]" [q3map2] -light -samples 4 -samplesize 8 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]" -----Notes----- The mapfile is included. AXIS OBJECTIVES Primary Objective: Stop the Allies from destroying the Transmitter. Secondary Objective: Prevent the Allies from repairing the Generator. Secondary Objective: Set up a Command Post inside the submarine pen. Secondary Objective: Prevent the Allies from gaining a foothold in the Forward Bunker. Secondary Objective: Prevent the Allies from destroying the Side Entrance. ALLIED OBJECTIVES Primary Objective: Destroy the Transmitter. Secondary Objective: Repair the Generator. Secondary Objective: Set up a Command Post in the submarine pen to secure the forward bunker. Secondary Objective: Capture the Forward Bunker. Secondary Objective: Destroy the Side Entrance.
5 downloadsKemon released a second version of his overhaul map, [ETL]Ice. Here’s the changelog from and to previous version: Added antenna to radio transmitter building. • Added missing tracemap. Thank you IR4 and Ensiform for reporting. • Fixed hovering pipes in forward bunker. • Fixed icicles brushes have visible border. Thank you ryven for reporting. • Fixed several caulk leaks. Thank you ryven for reporting. • Fixed missing texture for documents model. Thank you ryven and WutangH for reporting. • Fixed ladder of guardtower not being setstate invisible. Thank you WuTangH for reporting. • Fixed clipping issue on the watertower. Thank you WuTangH for reporting. • Clipped beams in radio transmitter. Thank you ryven for reporting. • Clipped windows in west bunker exit lookout. Thank you ryven for reporting. • Clipped tunnel borders. Thank you ryven for reporting. • Removed spikes from depot wall because they implied an obstacle in the doc-run. Thank you ryven and hatcher for reporting. • Adjusted unnecessary steps potentially screwing up the aim in key-fighting areas. Thank you ryven for reporting. — Tracks in the bunker. — Stairs to main entrance. — Red pipe near Axis north barracks. • Adjusted several boxes to improve the movement around them. Thank you ryven for reporting. • Adjusted tree stuck in pipeline. Thank you ryven and WuTangH for reporting. • Adjusted rocks near Allied south barracks to use snow texture instead of desert rock. • Adjusted walls in the two hididng spots in the bunker to be closer to original Ice. Thank you ryven for reporting. • Adjusted side wall to look pre-damaged. Thank you ryven for reporting. to original: • Improved VO announcements. — As long as both Main Entrance and Side Wall are active VO is: “defend/destroy entrances”. — As soon as one has been breached VO is: “defend/destroy the side OR main entrance”. — Added VO announcements for active map objectives when joining a team. — Added VO announcements for the guardtower. • Added base alarm that sounds for 15s when the main entrance gets destroyed. — Guardtower alarm speaker works dynamically. • Added colour-coded guiding system intended to ease new players into the map. • Added ambient sounds. • Construciton materials have been made in the style of original maps. • Doors have been widened to allow for faster movement. • Visual changes have been made. —–Specs—– Author: [?] Overhaul: kemon Brush count: 12.186 / 7.590 Patch count: 340 / 32 Entity count (total): 1244 / 250 Entity count (ingame): 279 / 249 Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 “[MapFile]” [q3map2] -vis -saveprt -v “[MapFile]” [q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 “[MapFile]” —–Notes—–The mapfile is included.Location files and bot files are missing currently.