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Found 7 results

  1. Ray

    Project Uran

    Version

    3 downloads

    Rtcw SP Addon File Name: Project Uran Version: Final Levels: Two levels Authors: Mike and Ron Smith (Ronboy) Instructions: There are 2 methods to run this addon. Put the Project_Uran folder in your RTCW folder (not in Main!). This addon uses 2 additional weapons (mp44 and carabin). Please make a backup of your original qagamex86 and cgamex86 DLL files before using the files provided in this addon. First, make sure that the 2 DLL files provided (qagamex86 and cgamex86) are in your Rtcw root folder (not in Main or any other folder). Overwrite the 2 DLL files in your Rtcw root folder, where the game shortcuts for sp and mp are located. After that, you should have the following files inside the Project_Uran folder: 1. Project Uran.ink (Shortcut to launch the map quickly) 2. Project_Uran.pk3 (the pk3 file) 3. readme.txt (this file) 4. Install_Help (this folder contains two screenshots to show you what your Rtcw root folder and Project Uran folder should look like.) NOTE: If you are still confused about how to install this addon, check the two screenshots provided inside the "Install_Help" folder. After following the instructions above, you can launch the addon with either method below. 1. Launch the game via the provided shortcut. If the shortcut doesn't work, you have to edit it. 2. Launch Rtcw, clicking on options, mods, and Project Uran. Type /spmap greenbrier3 and enjoy. ******NOTICE******* It is recommended to play Greenbrier on the Rhine before playing Project Uran. The story will make more sense if you play Greenbrier first. *******FEATURES******* ~ Custom sounds ~ New weapons ~ Some new crosshairs and icons ~ Custom clipboards and letters ~ Briefing screen similar to the original maps ~ Working notebook ~ Custom prefabs ~ A few custom models ~ A few custom textures ~ Custom music NOTE: In order to get all of the above features to work, you must follow the installation instructions carefully! Credits: Vicpas for mapping help and testing, Yo$hik for mapping help, testing, and levelshots, shurr for testing, SSF Sage for testing, kat for testing, and Titeuf-85 for the colored icons and testing. Tools used: Gtk Radiant 1.6.4., Gtk Radiant 1.2.11, Q3map2 for compiling, and Winamp for sound conversions. Build time: About 10 months Known bugs: Zombies getting stuck sometimes inside their coffins. Testers: Vicpas, SSF Sage, Yo$hik, shurr, kat, Titeuf-85. Gameplay hint: The custom health pack model, which is on the first map, is a large health pack (50 Large Health). Don't use it unless you need it! NOTE: After some thought, the .rcd files have been included in this .pk3 file. Also, this mappack uses custom music. It is recommended that you turn down the music volume some in the system/sound menu. Compile Machine: Microsoft Windows 7 Professional Service Pack 1 64-bit with AMD Athlon Dual Core Processor 5000B 2.60 GHz with 4 GB RAM. Emails: mikebwolf@yahoo.com OR mikebwolf@hotmail.com Website: http://ronboymaps.webs.com My Youtube channel: https://www.youtube.com/channel/UCkEcLZ3SDUALJfycs... Link to information about the real Project Uran: http://en.wikipedia.org/wiki/German_nuclear_energy... Please email me if you have any questions or comments. Mission: We have received your update on your success at infiltrating the Greenbrier bunker. Your orders are as follows: explore the underground tunnels, looking for any documentation pertaining to German intelligence. You are in uncharted territory, so it will be up to you to determine the best possible course of action. Good luck, B.J. OSA Headquarters
  2. Ray

    Hell Mappack

    Version

    3 downloads

    A SP Mappack with 3 levels by Ronboy. Maps: Hell_Lab, Hell_Crypt, Hell_Gate Authors: Ron and Mike Smith Instructions: Extract all files in the RTCW folder. Credits: Det Pak for Ressurection sounds, Arkot 24 and Vicpas for sound files. Editor: GTK Radiant 1.4.0 Buid Time: 5 months Mission: Your mission is to infiltrate a facility where a captured Churchill Tank is being held. This can give the Germans an advantage in the war. You are the only one who can stop them. Once into the compound, steal the blueprints, and rendevous with the partisan, who will receive your blueprints. We're counting on you, B.J. The only way to get to the facility without alerting nearby garrisons is through a crypt....
  3. Ray

    Hell Mappack 2

    Version

    1 download

    A remake of the Hell Mappack made by Ronboy. Maps: hell_lab, hell_crypt, hell_end Author: Mike Smith Remake of Hell_Mappack Instructions: Extract all files to rtcw folder and play with shortcut and enjoy. Custom Sounds: Yes-2 Custom Music: Yes-2 Custom Models: Yes-4 Custom Textures: No Credits: Eugeny and Vicpas @ the Splash Damage Forums for helping me with this mappack, and anyone else I might have missed. Editor: Gtk Radiant 1.4.0 Build time: About 5 to 6 weeks. Known bugs: None Compile Machine: Microsoft Windows Xp Home Edition Service Pack 3 with intel celeron, 2.93GHz, with 760 MB of RAM. Email: MikeyBwolf@cfwv.com Mission: Our spies have reported that the Germans have set up a lab near an underground tunnel. The Germans are taking coffins out of the tunnel, and experimenting on the zombies in the coffins. The Germans are also taking various treasures from the tunnel. Your orders are to infiltrate the lab, and stop the Germans. They cannot be allowed to continue disturbing the dead from their sleep. Be careful, our spies also report that some lopers are at the lab. Good Luck, B.J. OSA Headquarters
  4. Ray

    Horros of Hell

    Version

    1 download

    It took me a little over a year to create this adddon. It's a "reboot" of my previous works "Hell Mappack" and "Hell Mappack Remake". Please remove these 2 releases from your Rtcw install, if you have them, because they will interfere with Horrors of Hell. Remember to check the readme file for important information. Thank you to all Rtcw fans who support me! *******README********* File Name: Horrors of Hell Version: Final Levels: 3 Author: Mike Smith (Ronboy) Instructions: There are 2 methods to run this addon. Put the Horrors_of_Hell folder in your RTCW folder (not in Main!). This addon uses 3 additional weapons (mp44, carabin, and ppsh). Please make a backup of your original qagamex86 and cgamex86 DLL files before using the files provided in this addon. First, make sure that the 2 DLL files provided (qagamex86 and cgamex86) are in your Rtcw root folder (not in Main or any other folder). Overwrite the 2 DLL files in your Rtcw root folder, where the game shortcuts for sp and mp are located. After that, you should have the following files inside the Horrors_of_Hell folder: 1. Horrors of Hell.ink (Shortcut to launch the map quickly) 2. horrors_of_hell.pk3 (the pk3 file) 3. readme.txt (this file) 4. Install_Help (this folder contains two screenshots to show you what your Rtcw root folder and Horrors of Hell folder should look like.) NOTE: If you are still confused about how to install this addon, check the two screenshots provided inside the "Install_Help" folder. After following the instructions above, you can launch the addon with either method below. 1. Launch the game via the provided shortcut. If the shortcut doesn't work, you have to edit it. 2. Launch Rtcw, clicking on options, mods, and Horrors of Hell. Type /spmap hell_lab and enjoy. *******FEATURES******* ~ Custom sounds ~ New weapons ~ Some new crosshairs and icons ~ Custom clipboards and letters ~ Briefing screen similar to the original maps ~ Working notebook with a special "personal notes" section (click the notebook arrow to access it) ~ Custom prefabs ~ A few custom models ~ A few custom textures ~ Custom music NOTE: In order to get all of the above features to work, you must follow the installation instructions carefully! Please remove Hell Mappack and Hell Mappack Remake if you have these releases downloaded, in order to avoid any conflicts that they may cause with Horrors of Hell. Credits: Vicpas for mapping help and testing, Yo$hik for mapping help, levelshots, and testing, CZR for the custom blood textures, Titeuf-85 for the colored icons, kat for mapping help and testing, Depro777 for the Russian soldier skins, some models and testing, shurr for testing, Horst for testing, and SSF Sage for testing. Tools used: Gtk Radiant 1.2.11, Q3map for compiling, and Winamp for sound conversions. Build time: A little over a year. Known bugs: On the final cutscene on the map hell_final, the cameras sometimes will not work correctly. This was recently discovered by me, and it seems to be a randomly triggered bug... Testers: Vicpas, shurr, kat, Yo$hik, Horst, Depro777, SSF Sage. Gameplay hint: The custom health pack model (from Rtcw mp) is a large health pack (50 Large Health). The custom health pack model (from Wolf ET) is a medium health pack (25 Med Health). Don't use them unless you need them! NOTE: After some thought, the .rcd files have been included in this .pk3 file. Also, this mappack uses custom music. It is recommended that you turn down the music volume some in the system/sound menu. Compile Machine: Microsoft Windows 7 Professional Service Pack 1 64-bit with AMD Athlon Dual Core Processor 5000B 2.60 GHz with 4 GB RAM. Emails: mikebwolf@yahoo.com OR mikebwolf@hotmail.com Website: http://mikebwolf.wix.com/ronboyproductions My Youtube channel: https://www.youtube.com/channel/UCkEcLZ3SDUALJfycs... Please email me if you have any questions or comments. Mission: Hello, Pavlov. While BJ is out on a separate mission, we have a task for you. We have been informed that the SS Paranormal Division has a lab inside what seems to be a normal military facility. Under the lab is a crypt, where the SS Paranormal Division is taking valuable treasure and artifacts. Since the Paranormal Division is involved, we are a bit worried that they may have something sinister planned. Based on your past accomplishments, we decided to choose you for this mission. Be very careful. The Germans won't let you into their facility without a fight. One of your comrades, Sgt. Pavel, will escort you to the facility. You will be on your own from there. Good luck, Pavlov. OSA Headquarters
  5. Ray

    Ronboy Mappack

    Version

    7 downloads

    Four SP levels made by Ronboy. ================================================================================================================== Title : Ronboy_Mappack. Version : 1.0. Author(s) : Mike Smith and Ron Smith. Release Date : 2010-2012 E-mails Address : mikebwolf@yahoo.com Home Page : http://ronboymaps.webs.com Game : Return to Castle Wolfenstein - Single Player Levels : Airport Assault, Beach Attack, Christmas_map and Fatal Freight Station. =================================================================================================================== * Construction * Map base : None. Custom textures : Some. Custom sounds : Some. Custom models used : Some. Custom prefabs : None Editors used : GTK Radiant 1.2.11 Other utilities used : Q3map2 Known bugs : Some =================================================================================================================== * Installation Information and how to play * - Unzip one or all files to your C:\Program Files\Return to Castle Wolfenstein folder. - Play using the respective shortcut. - If you have RTCW installed in another directory, you must to edit shortcut. =================================================================================================================== * Description * This mappack contain four levels made by Author: Ronboy. All are playable on Single Player mode, although they don't have connection between them. =================================================================================================================== * Thanks to * Gray Matter Studios INC. ID Software, =================================================================================================================== * Testers: * -.-.-.-.-.-.-.- =================================================================================================================== * Copyright / Permissions * All levels on this map pack is (c) by Ronboy (2010, 2012). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this ZIP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. =================================================================================================================== * Notes: * 1-These levels are from amauter stage of this author. 2-If i forgot somebody, please forgive me =================================================================================================================== Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III's ID Software. Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz. =================================================================================================================== Enjoy and thank you. Ronboy.
  6. Version 0

    2 downloads

    Model/Sound/Texture Pack for Rtcw SP Since I have no plans for a new Rtcw SP addon, I decided to give a nice present to those who have supported me and my projects. In this mod, you will find a generous amount of custom content that can be used in most Rtcw releases by other authors. Please check the readme file for more information. Thank you to all who support me and my works! *****README***** File Name: Ronboy's Rtcw Mod (Revised) Version: Final (Revised) Author: Mike Smith (Ronboy) Instructions: The installation of this mod is easy. Simply place the pk3 file into your Rtcw Main folder. To uninstall the mod, simply delete the pk3 file. If you want to delete or modify certain assets from the pk3 file, simply use a program such as Pakscape, Winzip, 7zip, or other programs that will open pk3 files. *****FEATURES***** ~ Custom sounds for weapons, footsteps, and other sounds ~ Some new crosshairs and icons (for best results with the crosshairs, change the "Crosshair Size" to "Large" and move the "Crosshair Alpha" slider all the way to the right. Both of these options can be found in the Rtcw main menu by going to "Game Options", then clicking on "View".) ~ Custom blood textures ~ New knife model ~ New model for the medium health pack (25 Med Health) ~ New texture for the mauser's scope and the binocular NOTE: In order to get all of the above features to work, you must follow the installation instructions carefully! Credits: CZR for the custom blood textures, Titeuf-85 for the colored icons, Semwolf for some custom sounds and the binocular/mauser scope textures, Splash Damage for the ET assets, Anders Basymowski for the mauser firing sounds, Aidendemon for the content from Castle Gothicstein, and anyone that I might have missed. Tools used: Winamp for sound conversions. Build time: A few weeks. Known bugs: Some sounds (mainly the weapon firing/reload sounds) will not play, but this bug is rare. The cause is most likely the game's engine being unable to play the high quality sounds at all times. Testers: None. NOTE: If you have another sound mod installed (like the Simple Weapons Mod by Semwolf), then most of the sounds in this mod will NOT work. The same applies to any addons that have custom weapon sounds (like my recent releases Horrors of Hell and Project Uran). NOTE #2: If you have the previous version of Ronboy's Rtcw Mod, then you will have to replace it with this version. Emails: mikebwolf@yahoo.com OR mikebwolf@hotmail.com Website: http://mikebwolf.wix.com/ronboyproductions My Youtube channel: https://www.youtube.com/channel/UCkEcLZ3SDUALJfycs... Please email me if you have any questions or comments.
  7. Ray

    Beach Defend

    Version

    2 downloads

    Title : Beach Defend Version : 1.0 Author(s) : Ronboy & Vicpas Release Date : 07/05/2016 E-mail Addresses : mikebwolf@hotmail.com / vicpas1@gmail.com Home Page : http://mikebwolf.wix.com/ronboyproductions Game : Return to Castle Wolfenstein - Single Player Level's name : beach2 ============================================================================ * Construction * Map base : Beach Attack by Ronboy Custom textures : Zuse from Kim (The Pirate) Custom sounds : Some by Ronboy Custom models : Some models from Project 51 and Rtcw Multiplayer Custom prefabs : None Editors : GTK Radiant 1.2.11 Other utilities : Q3map2 2.5.16_win32_x86 Known bugs : None ============================================================================ * Installation information and how to play * - Unzip to your C:\Program Files\Return to Castle Wolfenstein folder. - Play using the shortcut called "beach2" and when the main menu appears, click on the play button and choose your favorite skill. - If you have RTCW installed in another directory, you must edit the shortcut. ============================================================================ * Uninstallation * - Delete the folder "beach2" and the shortcut with the same name. ============================================================================ * Description * This level was initially created for the addon "Operation Deathshead", but it was not added to this project and was instead completed as a single level. ============================================================================ * Map info * This level was compiled with: PC Pentium4 Dual Core 3400 MHZ with 2GB RAM Video Card - Nvidia 6200 with 256 MB BSP compilation (-BSP -meta -vis -light - fast -nocollapse) (3 minutes to compile and about 5 minutes for AAS) ============================================================================ * Thanks to * Ronboy for the level prefab Ronboy for the briefing texts Kim "The Pirate" for the zuse textures Ronboy for the good custom sounds Project 51's team for the models Pazur for the lightblock texture ============================================================================ * Testers: * This version was tested by Ronboy and Vicpas. ============================================================================ * Copyright / permissions * This SP level is (c) by Ronboy and Vicpas (2016). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without our explicit permission! You MAY distribute this ZIP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. ============================================================================ * Notes: * 1 - If you found some bugs, please email us. 2 - If we forgot to credit somebody, please forgive us. ============================================================================ Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using ID Software's Quake 3 Arena engine. Unfortunately few mappers were interested in doing mods or maps for single player, to give continuity to the saga of the hero B.J. Blazkowicz. ============================================================================ Enjoy and thank you. Ronboy and Vicpas
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