By Thunder in TWT's ET BibleTags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model. Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded. An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse. Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model. However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation.
source from acQu, thx mate
By Ray in WolfWatchHello Wolfenstein:Enemy Territory Community
Here´s a trailer from last years contestants of the Trackbase Mapping contest. You might see some familiar names and maps there.😉
Visit Trackbase website and subscribe to participate, starting 1st of March 2019
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only stock maps, just for relaxing and fun!
1st of all you need unreal engine wich is free software
you need to make yourself an account there to get it, but no worries this will not kill you
in our forums there is a lot of tutorials allready and there will probably come more.
when you open your unreal engine, you will also find a tab with "Marketplace", this is also a place where you will find FREE resources.
For our project I would like ideally to have our own content over time instead of others.
But as this is ridiculous lot of work, we probably have to use also free content. Just be sure that stuff is free for real.
We can NOT use:
Personal lisence or stuff derived from other games without propper lisense.
We can use those lisences wich allowes all.
like this as an example:
Most OnlineNewest Member
28 February 2019 10:00 PM Until 30 October 2019 10:00 PM
0Our second Map Contest 2.0 is now live on TrackBase. Are you a map developer or interested in creating new ET Maps? Then that's perfect for you. Sign up right now and make sure to submit the best map. Any questions left? Check the FAQ! There are even really cool prizes waiting for you 🙂
17 May 2019 Until 19 May 2019
Who's Online 0 Members, 0 Anonymous, 6 Guests (See full list)