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    • By Thunder in TWT's ET Bible
      Tags are used to attach external models to a model. Attachment means that the external models origin aligns itself with the models tag location and orientation. As the external model is parented to the tag (nested in tag space), any animation of the tag will also affect the external model.   Domain specific scripts tell the engine which external models to attach to a given tag. These scripts are either located in mapscript files (attachtotag command) or .skin files. Sometimes they are also hard coded.   An example use case is a hat model (defined separately) attached to a head model. This way, characters can be assembled with different looks without having to duplicate their model definitions. Tags therefore support reuse.   Another example use case is that of a tank turret model attached to a tank model. Instead of having a shooting animation (rotate turret left, shoot, rotate turret right) be recorded as vertex positions across several key-frames inside a single model, a tag can be used to control the shooting animation of a separated model. This safes memory, as the tags animation data most likely takes much less space compared to the animation data of the tank turret inside a single model.   However, reuse and memory savings are traded against loss in performance. Vertex positions of the external models have to be recalculated against the current frame tags location and orientation.
      source from acQu, thx mate
    • By Ray in WolfWatch
      Hello Wolfenstein:Enemy Territory Community
      Here´s a trailer from last years contestants of the Trackbase Mapping contest. You might see some familiar names and maps there.😉
      Visit Trackbase website and subscribe to participate, starting 1st of March 2019 
      TrackBase Contest
    • By Ray in WolfWatch
      We need more 3d modellers, Blueprint makers, 2d gfx and so on.
      If you feel you can contribute to anything, let us know!


    By Thunder,

    only stock maps, just for relaxing and fun!

    How to get started and get involved in our project

    By Thunder,

    1st of all you need unreal engine wich is free software


    you need to make yourself an account there to get it, but no worries this will not kill you 🙂

    in our forums there is a lot of tutorials allready and there will probably come more.

    when you open your unreal engine, you will also find a tab with "Marketplace", this is also a place where you will find FREE resources.

    For our project I would like ideally to have our own content over time instead of others.

    But as this is ridiculous lot of work, we probably have to use also free content. Just be sure that stuff is free for real.

    We can NOT use:

    Personal lisence or stuff derived from other games without propper lisense.

    We can use those lisences wich allowes all.


    public domain

    Royalty Free License
    - All Extended Uses

    like this as an example:

    an example of whats NOT ok:
    because even its free it is PERSONAL LISENCE, wich says only you can use it and not share it..
    Please do also keep links, names of authors or something wich can show where the model came from.
    We will make a file for this in source for credits.
    Next you need an Github Account, and FORK our repo.
    Our repo you will find here:
    When you have done changes you think we need, do a pull request.
    Only Thewolfteam can push directly to repo..
    If you feel you can help us out in any way, please do!
    What we wanna create is:
    FREE game
    A ww2 themed
    Objective game
    the game also must be team based, most likely with characters close to ET's , such as soldier, medic and so on.
    further on I think driveable veichles would be cool, but nothing I in first place will use time to implement
    Any more questions, ask them on this thread



    Music Videos

    By Ray,


Portal by DevFuse · Based on IP.Board Portal by IPS
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  • Upcoming Events

    • 28 February 2019 10:00 PM Until 30 October 2019 10:00 PM
      Our second Map Contest 2.0 is now live on TrackBase. Are you a map developer or interested in creating new ET Maps? Then that's perfect for you. Sign up right now and make sure to submit the best map. Any questions left? Check the FAQ! There are even really cool prizes waiting for you 🙂
    • 17 May 2019 Until 19 May 2019
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